Rules Discussion

Waysoftheearth's Moria PBP

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Apr 25, 2011 1:09 pm

Rules Discussion

waysoftheearth wrote:
A place for any questions or discussion about the game mechanics...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun May 08, 2011 9:05 pm

Rules Discussion

tombowings wrote:
What does the d20 Adj modify for each stat? Same as your Hinterlands game?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon May 09, 2011 11:40 am

Rules Discussion

waysoftheearth wrote:
tombowings wrote:What does the d20 Adj modify for each stat? Same as your Hinterlands game?
These are mostly as per my Hinterlands game, yes. For those not in the know, the "d20 adjustment" due to ability applies to:

Strength: attack rolls, damage.
Intelligence: number of languages known.
Wisdom: experience earned.
Dexterity: AC, initiative, missile attack rolls.
Constitution: fighter hit points (if positive).
Charisma: number of hirelings.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon May 09, 2011 1:49 pm

Rules Discussion

ehiker133 wrote:
Is there a stat minimum for the indicated classes? For example, the description says a Seer should be both clever and wise. Does that relate to a minimum INT and WIS score necessary to be a Seer?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon May 09, 2011 1:56 pm

Rules Discussion

waysoftheearth wrote:
ehiker133 wrote:Is there a stat minimum for the indicated classes? For example, the description says a Seer should be both clever and wise. Does that relate to a minimum INT and WIS score necessary to be a Seer?
Any score of 10+ will do.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon May 09, 2011 2:43 pm

Rules Discussion

tombowings wrote:
Is the number of languages known based on the d20 adj. or the chance in 6?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon May 09, 2011 6:57 pm

Rules Discussion

tombowings wrote:
Any "typically light" elven good less encumbering than normal, Hollander-made equivalent?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon May 09, 2011 10:35 pm

Rules Discussion

waysoftheearth wrote:
tombowings wrote:Is the number of languages known based on the d20 adj. or the chance in 6?
The base number of languages known equal to your chance in 6 due to intelligence. If this is less than 1, then you can speak 1 tongue but cannot read or write.

Seers know twice as many tongues.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon May 09, 2011 10:39 pm

Rules Discussion

waysoftheearth wrote:
tombowings wrote:Any "typically light" elven good less encumbering than normal, Hollander-made equivalent?
Yes, Elvish made gear is less encumbering. I've listed some armour explicitly. In general, other Elvish items will weigh a quarter less, but let me know specifically which items you want to purchase and I'll calculate the encumbrance for you.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16896
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue May 10, 2011 12:58 am

Rules Discussion

crusssdaddy wrote:
Can my Seer have Dwarf and Goblin as two of his languages? If so, what are the proper names for those? And is the 'Northern Tongue' a language that would be appropriate for someone from the former Kingdom of Arnor?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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