Player Character Sheets


Waysoftheearth's Moria PBP

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Posts: 16041

Joined: Thu Sep 05, 2013 1:15 am

Location: Melbourne, Australia

Post Wed May 18, 2011 1:57 pm

Player Character Sheets

coffee wrote:
.~-= Eremin Sulk =-~. of Well, let's just say Bree for now

Story
Eremin Sulk never 'ad much in life, but then neither did any of his neighbors. Kicking about the back alleys of Bree offered all the amusement a growing lad could want, and the road brought all manner of strangers through the town.

Eremin never forgot the first Elf 'e ever saw. Tall and aloof, Eremin immediately dubbed 'im as snooty. Claimed in passing to 'ave killed a troll (at least that's wot 'Arry said), and that 'ad to be wrong -- there weren't any more trolls. 'E'd never seen any.

Dwarfs were near as bad. Never meet your eyes, them. Look up at you as if sizing you up for deadweight. Lots of gold, though -- wonder where they got it?

'Obbits were all right, though. Grew a decent leaf, made a good wine or beer, always willing to invite you to a feed. Just don't press them -- comes of being short, 'e reckoned.

Eremin had cause to reconsider 'is opinions of these other races once Old Bill ran 'im out of town. It were a simple misunderstandin', it were, but there was no tellin' Old Bill that. So 'e was out on 'is own, findin' 'is way as an adventurin' man. And this was finally a life that seemed to agree with 'im. Sure there were still disagreements (mainly about division of loot), but that sort of fing could be sorted out. Eventually.

Biology : Man
Alignment : Selfish
Languages : Westron, North Tongue

Class & Levels : Sneak 4
Experience Points : 8,000
XP Bonus : 10%
Hit Dice : 3d6+2
Hit Points : 6+2+2 (+2) = 12 hp

Armour Class : 5 (7)
Saving Throw : 12 (+2 versus wands, rays, and breath weapons)

Abilities
STR : 13 (--) (3 in 6)
INT : 09 (--) (2 in 6)
WIS : 14 (+1) (3 in 6)
DEX : 15 (+1) (3 in 6)
CON : 12 (--) (2 in 6)
CHA : 10 (--) (2 in 6)

Gear
(Of recent Hollander make)

1 Short Sword
Dagger (2)
2 Leather armor (light)

1 Backpack
1 Bedroll
Grappling Hook
1 Lantern, hooded
Locksmith's tools
Mirror, hand, metal
2 Oil, lantern, flask (2)
Pouch, belt
1 Rations, trail, 1 week
1 Rope, silk, 60'
Sack
Tinderbox
Whetstone
1 Waterskin, full
Wineskin, full

2 Coins, see below

Horse, courser ("Piglet") 12 hp
Saddle and Harness
Saddlebags

Wealth
764 silver pennies
12 copper pennies

Encumbrance
Capacity = (13)
Load = (13) (except what's on the horse)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Location: Melbourne, Australia

Post Sat May 21, 2011 12:02 am

Player Character Sheets

snorri wrote:
.~-= Baraglin Banks of Bree =-~
Story :
Baraglin is a hobbit from Bree. He was once wealthy as a petty landowner, and it gave him ideas of agricultural innovations to make crop and shepp better. Lack of interest for his experiments, bad weather and bad recolts sent him quickly into poverty - and bitterness. That's how he found that job in a taverne, and heared all these things about adventures, treasures and shiny gold in old places. Baraglin has some talents for practical things, but never imagined adventures could also be dangerous and dirty. Even so, he traveled around Bree, Hobbiton, Edhil, and probably Tharbad, Chetwood and Fornorst, leaving each time the town with enough suspicious people and no clear evidences enough to be found guilty of anything. Now, he heard about the greatest place for shinhy things....


Biology : Man
Alignment : Selfish
Languages : Westron

Class & Levels : Sneak, 4th
Experience Points : 13000
XP Bonus : %
Hit Dice : 3d6
Hit Points : (ref will roll my hp)

Armour Class : 8
Saving Throw :

Abilities
STR : 10 (--) (1 in 6)
INT : 16 (+1) (4 in 6)
WIS : 08 (--) (1 in 6)
DEX : 14 (+1) (3 in 6)
CON : 11 (--) (2 in 6)
CHA : 10 (--) (2 in 6)

Gear
Sling (1 sp)
Short sword (10sp)

Backpack
Rations (14 sp)
Water Skin (1 sp)
Grapping Hook (1sp)
60ft rope (2sp)
Bed roll (3sp)
Lantern, hooded (12sp)
Tinderbox (1sp)
Oilx6 (12sp)
Pouch, belt (1sp)
Sack (6cp)
Journal, travellers (20 sp)
Writing ink (1 sp)
Quill feather (4cp)
Whetstone (6cp)
Locksmith tools (20sp)
Shovel (2sp)

A mule called ladybird

Wealth
around 997 sp and a few coppers

Encumbrance
Capacity = (10)
Load = 7

XP adjustment is -5% (8 wisdom).

HD are 3+2 (3d6 for a 4th level sneak, +2 constitution adjustment).

saving throws are 12,adjusted by +2 versus poison, wands and spells (Hobbit), and also +2 versus rays, and breath weapons (Sneak).

Trolls and giants and the like deduct -2 from attack rolls against you, and you add +2 to attack rolls with slings.

surprise enemy 4 in 6 when sneaking about, and also find secret doors 4 times in 6.

roll 2 additional damage dice when you back stab an opponent.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 16041

Joined: Thu Sep 05, 2013 1:15 am

Location: Melbourne, Australia

Post Mon May 23, 2011 12:55 am

Player Character Sheets

sneakyhobbit wrote:
.~-= Largo Harfoot =-~. of The Shire

Story
Largo€™s past was unremarkable. Very much like Largo himself. Plenty of potential, but nothing ever quite worked out as planned. The thing that led to his life on the road being a prime example:
Largo€™s father Palego Harfoot was a leaf farmer located well off the beaten track between the Shire and Brie. Largo helped Palego in the family business. It occurred to Largo while travelling to market with the annual crops, that he could make a pretty penny more this year and Palego would never be the wiser...
After the scales tipped a very high price, Largo happily pocketed the excess, Palego got what he was expecting and everyone was happy.
Everyone. Except the big folk when they found rocks in their bales of leaf.
That was the catalyst for a gang of big folk paying a visit to papa Palego€™s farm one night, to teach him a lesson and recover their coin. When the coin couldn€™t be found and when the old hobbit couldn€™t come up with answers when put to the question, he was locked in his own house which was put to the torch while Largo watched, cowering unseen from beyond the hedgerow.
That were five years ago. Since then, Largo€™s been on the move. Doing what comes natural. Helping himself to the easy pickings, bartering a better deal and picking up on any opportunity that comes his way...

Biology : Hobbit
Alignment : Selfish
Languages : Westron

Class & Levels : Sneak 3
Experience Points : 6,000
XP Bonus : -15%
Hit Dice : 2+2
Hit Points : (ref will roll my hp)

Armour Class : 4/6 (elvish chain, dex-1, halfhd-1 )
Saving Throw : 13

Abilities
STR : 8
INT : 15
WIS : 5
DEX : 17
CON : 12
CHA : 13

Gear
(Of recent Hollander make unless stated otherwise)
dagger
sling
pouch belt (with stones)
elven chain
backpack
candle
landern hooded
locksmith tools
oil 1 flask
rations 1 week train
rope silk 60 foot
tinderbox
waterskin 2 quarts
2 sacks
pony (Doloris, the old nag)
saddle & harness
saddlebags

Wealth
146 silver pennies
10 copper pennies

Encumbrance
Capacity = 8
Load = 8
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Location: Melbourne, Australia

Post Wed Sep 14, 2011 2:00 am

Player Character Sheets

sulldawga wrote:
.~-= Largo Harfoot =-~. of The Shire

Story
Largo€™s past was unremarkable. Very much like Largo himself. Plenty of potential, but nothing ever quite worked out as planned. The thing that led to his life on the road being a prime example:

Largo€™s father Palego Harfoot was a leaf farmer located well off the beaten track between the Shire and Brie. Largo helped Palego in the family business. It occurred to Largo while travelling to market with the annual crops, that he could make a pretty penny more this year and Palego would never be the wiser...

After the scales tipped a very high price, Largo happily pocketed the excess, Palego got what he was expecting and everyone was happy.

Everyone. Except the big folk when they found rocks in their bales of leaf.

That was the catalyst for a gang of big folk paying a visit to papa Palego€™s farm one night, to teach him a lesson and recover their coin. When the coin couldn€™t be found and when the old hobbit couldn€™t come up with answers when put to the question, he was beaten by the Men almost to death. Largo was so embarrassed, he left the money with his pa and went away.

That were five years ago. Since then, Largo€™s been on the move. He's been helping himself to the easy pickings, but bartering a better deal just isn't his thing. He's too crotchety to keep merchants interested until the deal comes together. Maybe Moria will be his big score. He's always been a dead shot with the sling...

Biology : Hobbit
Alignment : Selfish
Languages : Westron

Class & Levels : Sneak 3
Experience Points : 6,000
XP Bonus : 0%
Hit Dice : 2+2
Hit Points : 9/9

Armour Class : 4/6 (elvish chain, dex-1, halfhd-1 )
Saving Throw : 13

Abilities
STR : 8
INT : 13
WIS : 9
DEX : 17
CON : 12
CHA : 11

Gear
(Of recent Hollander make unless stated otherwise)
dagger
sling
pouch belt (with stones)
elvish mail
clothing
backpack
bedroll
candle
lantern, hooded
locksmith tools
oil (1 flask)
rations, trail (2 days)
rope, silk (60 foot)
tinderbox
waterskin (1 quart)

Wealth
146 sp
10 cp

Encumbrance
Capacity = 8
Load = 8
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 16041

Joined: Thu Sep 05, 2013 1:15 am

Location: Melbourne, Australia

Post Wed Sep 14, 2011 9:40 pm

Player Character Sheets

bert wrote:
Oin of Ironload
Alignment : Selfish
Languages : Westron, Dwarvish

Class & Levels : Sneak 3
Experience Points : 6,000
XP Bonus : +5%
Hit Dice : 2+3
Hit Points : (ref will roll my hp)

Armour Class : 3/6 (Dwarvish Ringmail, Small Shield, -1 Dex, -1 HD/2)
Saving Throw : + 2 vs poison, staves, spells, rays, and breath weapons +4 vs wands.

Abilities
STR : 12
INT : 12
WIS : 8
DEX : 16
CON : 13
CHA : 5

Gear (D means dwarvish)
Clothing,
Backpack (1),
Purse {556sp 5cp},
Waterskin {1 quart} (1),
Trail rations {2 days*},
Dwarf ringmail (2),
Dwarf axe (1),
Dwarf small shield (1),
Dwarf crossbow (1),
boltcase (1),
bolts {20},
Chalk {5},
Dwarf crowbar (1),
Candles {20} (1),
Dwarf locksmith's tools,
Parchment {5 leaves}, Ink, Steel pen,
Sack {5},
Tinderbox,
Dwarf small harp (1).



Wealth
295 silver pennies
71cp

Encumbrance
Capacity = 12
Load = 11

Hirelings
By some chance he has found three drinking buddies cum henchmen willing to put up with him and try their luck in the mines.

Glorban, Mercenary - Tough Blue Mountain Dwarf who likes a bevvy as much as Oin. Don't like Trolls though. Just don't mention the Trolls.

Dwarf helmet (1)
Brigandine (4)
Poleaxe (3)
Shortsword (1)
Boltcase (1)
Blots 20
Crossbow (1)
2 days rations
Backpack (1)
Bedroll (1)
Shovel (1)
Waterskin (1)
Flask of Dunlending Whiskey

Yori, Guide - A Lonely Mountain Dwarf who reckons his grandad lived in Moria back in the old days, has been hanging around the caves since the end of the War of the Ring trying to claim any recovered loot off adventurers as heirlooms of his family.

Helmet (1)
Brigandine (4)
Small Shield (1)
Dwarf Axe (1)
Sling
Pouch of 20 stones
BackPack (1)
Bedroll (1)
Waterskin (1)
2 Days Rations
Hammer (1)
12 iron spikes (1)
60ft Silk Rope (1)
Grappling Hook
Trekking Pole (1)
Family Seal Ring

Ugrik, Lackey - broken wreck who spent much of his life as a slave of the goblins, now gets ordered about for a pittance of pay by this bunch of drunken dwarf thieves, which he tells himself is a step up in the world, even when fetching the piss bucket.

Helmet (1)
Leather (1)
Pick (1)
Porter's Rack Pack (1)
Rations Trail 2days
Rations Trail 3 weeks (3)
Torches {12} (2),
Tinderbox
Bedroll (1)
Whetstone
Wineskin (1)
Waterskin (1)
Crowbar (1)
Small Keg of Ale (2)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 16041

Joined: Thu Sep 05, 2013 1:15 am

Location: Melbourne, Australia

Post Tue Sep 20, 2011 8:58 pm

Player Character Sheets

kesher wrote:
Dernfara's ability scores are; S 16, I 10, W 10, D 12, C 11, Ch 9.

His principle game stats are; Dernfara (Man Rngr4, AC front/rear 4/6, HD 4+2, hp 14/19, Load 14/16).



Dernfara presently has the following gear:

Clothing, Backpack (1), Bedroll (1), Purse {69sp 2cp}, Waterskin {1 quart} (1), Trail rations {2 days}, Chainmail (4), Sword (1), Sword (1), Rohirrim spear (1), 4 daggers (1), Unlit lantern {18/24} (1), Oil flask {1} (1), Poke, 60ft silk rope, (1), Tinderbox, Whetstone.

Dernfara can also lay on hands once per day to heal 1d6+4 hit points. This requires healing herbs, hot water, and minimum 10 minutes of time.

quick post to get some info here (since I imagine we'll shortly be devoured by wargs...) [img]images/smiley/smiley.png[/img]
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Posts: 1382

Joined: Thu Sep 05, 2013 1:17 am

Location: San Diego, Ca

Post Sun Nov 06, 2011 12:58 am

Player Character Sheets

mgtremaine wrote:
.~-= Baraglin Banks =-~. of Bree

Story
Baraglin is a hobbit from Bree. He was once wealthy as a petty landowner, and it gave him ideas of agricultural innovations to make crop harvesting and sheep raising easier and more profitable. Lack of interest for his experiments, bad weather and general bad results sent him quickly into poverty - and bitterness. He ended up working in a local Tavern and dreaming of how to escape this misfortune that was thrust upon him. Baraglin was always a lover of tall tales and fantastic adventures, eventually his misery pushed him out to seek a new fortune on his own adventures. Baraglin has some talents for practical things, he is very organized, quick of mind and has a natural gift for languages which has served him well, but he never imagined adventures could be so dangerous and dirty. He traveled around Bree, Hobbiton, Edhil, Tharbad, Chetwood and Fornorst, never making enough money, in his mind, to retire and in fact he left each area with suspicious people glad to be rid of him. So opportunity has come around again and he finds himself at the Gates of Moria, perhaps here he will finally get what he desires.

Biology : Hobbit
Alignment : Sellfish
Languages : Westron, Sindarin, Rohirric, Northern Tongue

Class & Levels : Sneak 4th
Experience Points : 13,000
XP Bonus : -5%
Hit Dice : 3d6 +2
Hit Points : 13 (14)

Armour Class : 8/8
Saving Throw : 12
+2 versus poison, wands and spells (Hobbit)
+2 versus rays, and breath weapons (Sneak)

Abilities
STR : 10 (--) (2 in 6)
INT : 16 (+1) (4 in 6)
WIS : 08 (--) (1 in 6)
DEX : 14 (+1) (3 in 6)
CON : 11 (--) (2 in 6)
CHA : 10 (--) (2 in 6)

Gear
Sling (1 sp)
Short sword (10sp)

Backpack
Rations (14 sp)
Water Skin (1 sp)
Bed roll (3sp)
Lantern, hooded (12sp)
Tinderbox (1sp)
Oilx3 (12sp)
Pouch, belt (1sp)
Sack (6cp)
Journal, travellers (20 sp)
Writing ink (1 sp)
Quill feather (4cp)
Whetstone (6cp)
Locksmith tools (20sp)


Left at Camp:
Shovel (2sp)
60ft rope (2sp)
Grapping Hook (1sp)
Oil (3 Flasks)

A mule called ladybird

Wealth
150 gp
97 silver pennies
0 copper pennies

Encumbrance
Capacity = (10)
Load = (10)

Notes
Trolls and giants and the like deduct -2 from attack rolls against hobbits
+2 to attack rolls with slings.

Surprise enemy 4 in 6 when sneaking about, Surprised only 1 in 6
Find secret doors 4 times in 6.

Roll 2 additional damage dice when you back stab an opponent.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 5/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
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Posts: 16041

Joined: Thu Sep 05, 2013 1:15 am

Location: Melbourne, Australia

Post Tue Nov 08, 2011 4:04 am

Player Character Sheets

rleduc wrote:
.~-= Hrok, Son of Brok =-~. of the East

Story
Hrok is not of Durin's folk, but a Blacklock.

The Blacklocks were one of the seven houses of the Dwarves that dwelt in the mountains of the East. J.R.R. Tolkien, Christopher Tolkien (ed.), The Peoples of Middle-earth, "Of Dwarves and Men", pp. 301, 322 (note 24).

I see his people as one of those Houses that might have produced some of the wicked Dwarves who are said to have allied with the goblins in The Hobbit. Hrok is not one of those, and, in fact, his father won minor reknown in the War of the Dwarves and Orcs for holding off a goblin ambush in Eriador atop a barrow in the midst of a thunderstorm. His father perished, but allowed a whole company of dwarves to escape to safety.

However, the hand of Sauron always had a finger on his people, and many of them had used their power to make mighty enchanted weapons for evil purpose. Certainly, of all the seven houses of the Dwarves, the Blacklocks were the quickest to accept the Dwarven rings.

Hrok, himself, is proud and somewhat vain. He believes the Dwarves to have been the final perfection of Illuvatar's work, inspired through Aule. He would like to see Moria arise again as a great kingdom, and, though he is aligned to the side of light and would (so he thinks) never turn to the darkness, he definitely sees his own race as the greatest of the peoples of Middle Earth.

Biology : Dwarf
Alignment : Selfish (but sees himself as Fair)
Languages : Khuzdul, Westron, any more?

Class & Levels : Fighter Level 3
Experience Points : 9,000
XP Bonus : 0%
Hit Dice : 3D6+2
Hit Points : 12 (currently 4/12)

Armour Class : 3/5
Saving Throw : 13; +2 vs. poison wands staves spells (Dwarf); +2 to saving throws versus poison, paralysation or petrification (Fighter)

Abilities
STR : 13 (--) (3 in 6)
INT : 13 (--) (3 in 6)
WIS : 09 (--) (2 in 6)
DEX : 13 (--) (3 in 6)
CON : 11 (--) (2 in 6)
CHA : 11 (--) (2 in 6)

Gear
Clothing, Backpack (1), Bedroll (1), Purse, Waterskin {1 quart} (1), Trail rations {2 days}, Dwarf ringmail (2), Dwarf axe (1), Dwarf small shield (1), Dwarf helmet (1), Dwarf crossbow (1), boltcase (1), bolts {20}, Chalk {5}, Dwarf crowbar (1), Sack {2}, Torches {6} (1), Tinderbox.

Wealth
150 silver pieces
5 copper pieces

Encumbrance
Capacity = 13
Load =12
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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