[002] Dark Arches

Waysoftheearth's V1 Demo Game

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Post by waysoftheearth » Wed Sep 12, 2012 11:14 pm

[002] Dark Arches

waysoftheearth wrote:
The Kobold still seems worried about the unusual state of the Lizardmen, but is distracted by the more immediate menace of Dram as the fighter approaches muttering some incomprehensible (but doubtless threatening) babble. The little reptile hurries to hide behind Mot, and peer around him.

When Mot assures the little creature that his fellows will take over the guard duty, the Kobold seems at least partly satisfied, and anxious to lead Mot into the lair.

"Tis safer herrre," it yaps.

And in reply to Mot's question it attempts to count off the numbers on its three clawed paws, but after getting beyond the six fingers on its two paws several times, it finds the count irreconcilable.

"Lotsa!" it concludes, and insists on pulling Mot by the robe toward the entry.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Wed Sep 12, 2012 11:20 pm

[002] Dark Arches

waysoftheearth wrote:
From the shadows of the arches, Tirandir attempts to peer into the chamber beyond, but all he can see is the dull ocher glow of some far off torch or fire. From this he concludes that the dark chamber must be at least 60ft wide.

The air within smells foul, and carries to his ears a far off... scream?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Location: San Diego, Ca

Post by mgtremaine » Thu Sep 13, 2012 12:52 pm

[002] Dark Arches

mgtremaine wrote:
OOC: Just to clarify there are multiple arches leading into the room? That is one for each corridor, correct.

Tirandir would turn back towards the party and hold his hand in warning and gesture to be quiet. Next he'd point to Mot, then to the kobold and then towards the rear of the party. Assume Mot takes the Kobold out of direct view of the guards Dram would get the nod to continue....

Once the party has gathered up near the arches, Tirandir would crook a finger at Jaras and point into the room, then wave at the rest to be ready....

(OCC: Assuming that all happens, and the lizardmen are dealt with and the Party is basically on alert in the corridor then Tirandir would proceed, if not then he'd just wait.)

Tirandir would then turn to sneak quietly into the room, arrow ready, hopefully with the hobbit archer close at hand.....

-Mike
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by waysoftheearth » Thu Sep 13, 2012 1:09 pm

[002] Dark Arches

TheLeadershipGeek (SMKSensei) wrote:
(OCC) would it be prudent for Jaras to extinguish his torch, and stay behind one of his better visioned elfen step-kinsmen? He could grasp on to the back of a cloak to ensure guide-abilty. It isn't like torchlight is that effective for archery. (/OCC)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Sep 13, 2012 1:59 pm

[002] Dark Arches

mgtremaine wrote:
OOC: I forgot that you had one of the torches. [img]images/smiley/smiley.png[/img] Whatever you think obviously. Not trying to be bossy, just thought "hey two sneaky archers could scout the room". That way we could shoot anything and flee back into the waiting arms of the party if there is trouble....

-Mike
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Sep 13, 2012 10:00 pm

[002] Dark Arches

aergraith wrote:
Vangelis holds his position per Tirandir's instruction.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Sep 13, 2012 10:51 pm

[002] Dark Arches

waysoftheearth wrote:
mgtremaine wrote:OOC: Just to clarify there are multiple arches leading into the room? That is one for each corridor, correct.
That is correct. There are two 10ft wide arch-ways leading into the new chamber, side by side, and approximately 10ft apart.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Sep 13, 2012 10:52 pm

[002] Dark Arches

waysoftheearth wrote:
mgtremaine wrote:Assume Mot takes the Kobold out of direct view of the guards Dram would get the nod to continue....
Let's wait to see what Mot want to do next...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Fri Sep 14, 2012 3:32 am

[002] Dark Arches

Zenopus wrote:
Mot tells the Kobold, "Hold on, I need to tell my friends to guard the door". Mot turns to the party, "The kobold tells me there's at least six, could be many more. Might be a death trap if we go in. How about we create a distraction to lure some of them out...perhaps some burning oil?"
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Fri Sep 14, 2012 12:02 pm

[002] Dark Arches

TheLeadershipGeek (SMKSensei) wrote:
(ooc) a hurled burning oil would be great, especially for illumination for this wee stout archer. Who has oil? (/ooc)

Jaras readies his bow quietly, and fingers a nice arrow with anticipation.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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