[001] The Undervaults

Waysoftheearth's V1 Demo Game

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Post by waysoftheearth » Tue Aug 21, 2012 12:56 pm

[001] The Undervaults

waysoftheearth wrote:
Tirandir lets fly his arrow and catches one of the figures in the throat. It goes down with a squeal and a splash, but the throng of them break into a squawking run and the rush into the room.

Vangelis smashes one of the reptiles in the face as they pass through the door arch, dropping it convincingly, but the remainder of the throng pour into the chamber, splashing and yelping and brandishing knobbly bones and maces.

Mot and Gaspard loose missiles, and Mot's shot drops another while Gaspard's clatters wide. Meanwhile, Javas lodges his torch in a scone and readies his short bow, by which time the squealing kobolds have leaped and bounded across the short gap and are about to crash into the company of adventurers.


Tirandir's attack roll 1d20=14 is adjusted by +2 due to the range being short, but -2 for firing into the semi-darkness. However, a 14 would hit AC 5, and it is enough to hit. 1d6=5 points of damage are scored. The enemy can't have more than 5 hit points, so there's no need to roll for them.

With this hostility, there is no need make a reaction roll, the kobolds charge. The referee rolls and determines that there are 15 (of a possible 24) of them.

As they charge into the room, Vangelis rolls to see whether his attack takes them by surprise; 1d6=5, it does! His attack will go unanswered, and will be at +2; 1d20=12 adjusted by +2 makes 14, which is enough to hit AC 6. It's a hit, and Vangelis rolls 1d6=3 points of damage. Referee determines the target has 2 hit points, so it is slain.

Missiles can be fired safely into the charging mass before melee is joined, so Mot and Gaspard fire their missiles as the remaining 13 kobolds pour into the chamber.

Mot rolls a 1d20=12, adjusted by +1 because hurled missiles are always considered to be at medium range, making a 13 which is exactly enough to hit AC 7, so it is a hit. 1d6=2 damage is scored, and the referee determines that the target has only 1 hit point, so it too is slain.

Gaspard's sling shot 1d20=7 goes awry, however.

The distance is closed and it will be melee in the imminent next round... do you have any special instructions?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Tue Aug 21, 2012 1:17 pm

[001] The Undervaults

aergraith wrote:
Vangelis will favor attacking any that may have slipped by him unaware of his presence, so as to get the advantage of attacking them from behind. Once that advantage is lost, he'll try to coordinate his attacks with his fellows such that the kobolds may be pressed toward the crack in the floor, surveying them for any which might stand out; spell casters, higher ranks, etc.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Aug 21, 2012 1:31 pm

[001] The Undervaults

mgtremaine wrote:
Tirandir would look for another opportunity to shoot, while keeping some distance between the mass and himself. He would always move in the direction of the entry should the fight turn bad.

OOC: First is rate of fire 1 on a bow? Or do I get a second shot in a round. Second is the 50% chance to hit friendlies when firing into melee only if you miss? Seeing how I am unarmored my intent is to use my bow whenever possible and stay out of hand to hand. If pressed into it Tirandir would draw his dagger and do his best.

-Mike
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by waysoftheearth » Tue Aug 21, 2012 1:49 pm

[001] The Undervaults

ehiker133 wrote:
Firas looks at the swarm of kobolds coming their way and thinks some crowd control might be in order...

He pulls a pinch of sand from a pouch and extends his hand out towards the oncoming kobolds, releasing the power of his sleep spell with quiet dictation as the grains of sand fall through his fingers.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Aug 21, 2012 8:03 pm

[001] The Undervaults

verhaden wrote:
Gaspard

Gaspard will retreat and loose another sling stone, if possible. Failing that, he will take a defensive position behind one of his more formidable and armored allies--using his fists or even his sling as a garrote if necessary.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Aug 21, 2012 10:49 pm

[001] The Undervaults

mushgnome wrote:
Dishmab charges into the melee with her morningstar!
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Aug 22, 2012 1:19 am

[001] The Undervaults

TheLeadershipGeek (SMKSensei) wrote:
....Jaras steps back to quickly re-quiver his arrow and draw his dagger to attack. A the nearest opportunity, he's going to light an additional torch from the previous one. This torch will be wielded in his left hand, dagger in his right hand.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Aug 23, 2012 12:54 pm

[001] The Undervaults

waysoftheearth wrote:
The main throng of kobolds crash and bound into the disarrayed company of adventurers, squealing and hacking with their cudgels, maces and pronged bones.

At the rear of the melee, two of them spin about to face Vangelis as he falls on them from behind, but he can't catch them before they dart around him, and one of the cunning fiends smashes him a blow with its cudgel.

Meanwhile the other 11 kobolds launch themselves into battle! The fighting is loud and furious, but the kobolds have the initial advantage. Dishmab the dwarf is bludgeoned to death in the fighting, as is Firas the sorcerer beaten down before he can complete his enchantment. Gaspard, Javas and Dram all take grievous hurts, but somehow continue to fight.

The company deal savage blows in retribution, slaying three and knocking a fourth senseless in the brutal melee. Tirandir has retreated to the base of the stair before loosing his missile, but it miraculously cuts through the battle without scratching anyone!



Initiative is rolled (1d6; Tirandir=2, Firas=6-1, Javis=6, Dishmab=3-1, Gaspard=2, Dram=5-1, Spaz=1, Mot=6, kobolds=6!)

Two kobolds turn to tackle Vangelis (1d6 initiative; Vangelis=4 kobolds=3) but he has the jump on them and hooves in with his mace (1d20=12) but the cunning little things dodge him before retaliating (2d20=4,17) and one of them cracks him with a cudgel for (1d6=2) 2 hit points.

Meanwhile the kobold charge crunches home en mass! (11 attacks allocated to random targets excluding Vangelis and Tirandir; 1=Firas, 2=Javas, 3=Dishmab, 4=Gaspard, 5=Dram, 6=Spaz, 7=Mot; 10d7=1, 2, 2, 3, 3, 4, 5, 5, 5, 7, 7)

Tirandir retreats all the way to the foot of the stair, and is out of immediate danger, but Firas and Gaspard are attacked once each, Dishmab, Mot and Javas twice, and Dram thrice. Attack rolls 1d20; vs Firas=14, vs Gaspard=15, vs Dishmab=19, 2, vs Mot=3, 1, vs Javas=6, 11, vs Dram=20, 8, 6.

Damage is rolled for hits.

Firas is hit for 3 hp -- His enchantment is ruined before he can complete it, and worse Firas is slain!
Gaspard is hit for 1 hp,
Dishmab is hit for once 6 hp, Dishmab is slain,
Javas is hit once for 2 hp,
Dram is hit once for 6 hp.

The company retaliate (Attack rolls; gaspard=16, dram=15, spaz=6, jaras=20, tirandir=2, mot=10).

Gaspard punches a kobold in the face with a stone in his fist for (1d6=4) 4 points of subdual damage, knocking it unconscious. Dram (1d6=6) eviscerates one of his attackers, slashing it in half with his sword, but Spaz misses. Javas (1d6=5) guts one with his dagger. Tirandir's shot flies wide, and Mot (1d6=5) presses his dagger into a kobold's eye socket, slaying it instantly.

The referee will make a morale roll to determine how the kobolds react next round.

What now people?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Aug 23, 2012 1:48 pm

[001] The Undervaults

TheLeadershipGeek (SMKSensei) wrote:
Assuming no handicap (limbs, senses), Jaras mourns his fallen comrades with a wrath of vengeance yelling, "fight on!" His stout heart determined to fight to victory or die trying.

OoC: If, however, the kobolds bolt, he shall not chase them, but tend to his wounds and those his party.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Thu Aug 23, 2012 2:15 pm

[001] The Undervaults

mgtremaine wrote:
Tirandir will hold the stairs assuming the worst and the party has to flee. Seeing the massive melee before him he will not fire into it, but if any Kobold tries to flee he would be willing to try to shoot them. If anyone kobolds come within range of the stairs he will knife them.

-Mike
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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