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Heroes in the Making...

Posted: Thu Sep 20, 2012 8:23 pm
by waysoftheearth
sulldawga wrote:
Name: "The Herald"
Race: Man
Class: Cleric
Alignment: Lawful

Str: 9 (Open doors 5-6, Carry 75 lb)
Int: 8
Wis: 14 (6 languages, +5% XP)
Dex: 13
Con: 9 (60% SS)
Chr: 14 (Max hench 6 Loyal: +1)

Money:
GP: 3
SP: 0
CP: 0

Equipment:
Leather Armor
Helmet
Shield
Mace
Holy Symbol, Wood
Scroll of Cure Light Wounds
Backpack 17 of 30#
-Tinderbox
-Rations, Iron (x1)
-Waterskin
-Cloak (used as blanket while sleeping)

Encumbrance:
68/75 lbs

Background:
No one knows The Herald's true name or city of origin. It's said he wanders from place to place, looking for battle on the fringes of civilization. He is loathe to fight other Men, as he considers himself the Champion of Mankind, chosen by the Gods to wipe all Beastmen and other heathens (he tolerates Elf and Dwarf, but just barely) from the face of the earth. Killing other Men in self-defense, on the other hand, is an acceptable course of action.

The Herald is quite lax on enforcing the rules of any temporal church, nor is he too keen on converting the unbelieving Man. His purpose is plain: Beastmen will never accept the Gods, so they must be obliterated. When facing those types, his zeal (i.e. lust for battle) shines like a beacon.

He speaks the language of most Beastmen (Orc, Goblin, and Ogre, to be sure. A smattering of Kobold, as he's troubled by most of the fricatives common to that language) but if he learned them for any reason other than to taunt his enemies before smashing them to pieces with his mace Solais ("Light" in some ancient tongue, he claims), it's not at all clear why.

Heroes in the Making...

Posted: Thu Sep 20, 2012 11:10 pm
by waysoftheearth
waysoftheearth wrote:
Looks good Sully... I've rolled The Herald's hit points (2d6=4,6), and he begins with 6 hit points.