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Heroes in the Making...

Posted: Tue Aug 14, 2012 11:32 am
by waysoftheearth
waysoftheearth wrote:
Okay starting eight, here we go!

I will roll 3d6 seven times for each of you.

You can decide which one of the seven rolls is your starting money roll. The other six rolls are your ability scores, in the order they fell (strength, intelligence, wisdom, dexterity, constitution, charisma).

Your starting purse is 10 gp x the score you choose, and you can buy anything you like from the equipment lists.

Remember that there are no ability score requirements for any class, but your prime requisite score determines your XP bonus. (There is no swapping of ability points, for the purpose of determining XP bonus, or anything else).


Good luck!


Your rolls are:


/user/1676aergraith
1: 5 + 6 + 1 = 12
2: 4 + 3 + 5 = 12
3: 4 + 6 + 4 = 14
4: 4 + 4 + 5 = 13
5: 4 + 3 + 2 = 9
6: 6 + 5 + 3 = 14
7: 5 + 3 + 1 = 9

/user/889mushgnome
1: 2 + 6 + 1 = 9
2: 1 + 4 + 4 = 9
3: 3 + 5 + 4 = 12
4: 3 + 1 + 2 = 6
5: 5 + 5 + 3 = 13
6: 2 + 2 + 1 = 5
7: 6 + 4 + 5 = 15

/user/214verhaden
1: 3 + 1 + 2 = 6
2: 5 + 2 + 2 = 9
3: 1 + 6 + 1 = 8
4: 4 + 5 + 6 = 15
5: 2 + 2 + 4 = 8
6: 4 + 3 + 1 = 8
7: 3 + 4 + 3 = 10

/user/1291mgtremaine
1: 6 + 3 + 6 = 15
2: 1 + 2 + 4 = 7
3: 3 + 6 + 5 = 14
4: 1 + 5 + 1 = 7
5: 2 + 5 + 4 = 11
6: 6 + 4 + 6 = 16
7: 3 + 4 + 1 = 8

@cameron
1: 1 + 6 + 6 = 13
2: 5 + 5 + 1 = 11
3: 1 + 2 + 1 = 4
4: 1 + 5 + 4 = 10
5: 3 + 5 + 6 = 14
6: 6 + 5 + 4 = 15
7: 4 + 5 + 3 = 12

/user/676rleduc
1: 2 + 1 + 2 = 5
2: 5 + 4 + 6 = 15
3: 5 + 5 + 3 = 13
4: 2 + 6 + 3 = 11
5: 2 + 5 + 6 = 13
6: 2 + 2 + 1 = 5
7: 3 + 2 + 5 = 10

@zenopus
1: 6 + 2 + 5 = 13
2: 6 + 6 + 4 = 16
3: 2 + 6 + 5 = 13
4: 1 + 4 + 3 = 8
5: 4 + 6 + 2 = 12
6: 3 + 5 + 3 = 11
7: 2 + 1 + 2 = 5

@ehiker
1: 4 + 3 + 6 = 13
2: 5 + 5 + 3 = 13
3: 2 + 4 + 2 = 8
4: 3 + 2 + 3 = 8
5: 3 + 2 + 1 = 6
6: 4 + 5 + 1 = 10
7: 5 + 5 + 1 = 11


We can discuss your scores and PCs in the making here... if you have questions, just ask. I am here to help!

Heroes in the Making...

Posted: Tue Aug 14, 2012 11:39 am
by waysoftheearth
waysoftheearth wrote:
And numbers for the first two players in waiting...


/user/1026TheLeadershipGeek (SMKSensei)
1: 3 + 2 + 4 = 9
2: 4 + 4 + 3 = 11
3: 1 + 1 + 4 = 6
4: 1 + 5 + 4 = 10
5: 5 + 2 + 2 = 9
6: 5 + 6 + 2 = 13
7: 5 + 6 + 2 = 13

/user/949doctorx
1: 1 + 2 + 6 = 9
2: 6 + 3 + 3 = 12
3: 3 + 4 + 1 = 8
4: 4 + 2 + 3 = 9
5: 6 + 3 + 5 = 14
6: 1 + 5 + 1 = 7
7: 2 + 4 + 6 = 12

Heroes in the Making...

Posted: Tue Aug 14, 2012 12:05 pm
by waysoftheearth
Cameron DuBeers wrote:
Morcion the Magic-User
@cameron
1: 1 + 6 + 6 = 13 STR
2: 5 + 5 + 1 = 11 INT
3: 1 + 2 + 1 = 4 WIS
4: 1 + 5 + 4 = 10 CON
5: 3 + 5 + 6 = 14 DEX
6: 6 + 5 + 4 = 15 CHA
7: 4 + 5 + 3 = 12 gp

I don't often play Magic-Users, so just for grins I thought I might in this game. Unless party balance dictates otherwise, that is what I'll play.

Take the scores in order with the final roll being gold. He's reasonably intelligent but lacking in common sense.

Heroes in the Making...

Posted: Tue Aug 14, 2012 12:15 pm
by waysoftheearth
waysoftheearth wrote:
Very good Cameron.

(I think you got your dex and con mixed around).

Here are a couple of house rules for magic-users (you can still reconsider your choice if you don't like the look of these)...

1) Your number of starting spells will be equal to your number of starting languages due to intelligence (i.e., just three spells in your starting spell book with an int of 11).

2) You can pick your starting spells from the 1st level spell list which I already posted http://odd74.proboards.com/index.cgi?ac ... e=1#100708here.

3) You can purchase 1st level spell scrolls for 25 gp each. This is limited to at most one scroll of each spell, and this price is for PC creation time only.

(For those who might be considering a cleric, the same will apply with respect to wisdom).

Heroes in the Making...

Posted: Tue Aug 14, 2012 12:33 pm
by waysoftheearth
verhaden wrote:
Gaspard, the Cleric

Lawful?


STR 09
INT 08
WIS 15 - 7 languages, 5% xp bonus
DEX 08
CON 08
CHA 10


60gp

Sling, 1gp
Backpack, leather 3gp
Holy Symbol, wooden 5gp
Mail Armor, 35gp
Helmet, 10gp
Waterskin, 1gp

5gp remaining

***

His hair is greying, his eyes a piercing blue, and his body worn and fraught with scars. While his brothers-in-arms rest peacefully in their graves, Gaspard rises each morning like the Sun, a veteran of innumerable campaigns.

War has garnered him neither coin nor rank. Could faith offer him respite? Purpose? After all these years, Gaspard has nothing left to try.

Heroes in the Making...

Posted: Tue Aug 14, 2012 12:50 pm
by waysoftheearth
waysoftheearth wrote:
Very good Verhaden [img]images/smiley/smiley.png[/img]

Gaspard will start with 7 spells in his spell book if he reaches 2nd level.

In the meanwhile, he could consider a staff for 2gp if he wanted something handy for close encounters...

Heroes in the Making...

Posted: Tue Aug 14, 2012 1:43 pm
by waysoftheearth
verhaden wrote:
Image

Gaspard balks at the thought of it. A staff is only one step away from a cane.

Heroes in the Making...

Posted: Tue Aug 14, 2012 2:26 pm
by mgtremaine
mgtremaine wrote:
Name: Tirandir
Race: Elf
Class: Fighter / Magic-User
Alignments: Chaotic

Str 15 +1 Damage
Int 14 6 Languages
Wis 7
Dex 11
Con 16 +1 Hit Point/Die
Chr 8 Max Retainers 3

+5% XP

Money 2gp

Longbow (40)
40 Arrows (10)
Green Cloak (3)
Rations 1/week (7)
Backpack (3)
Waterskin (1)
Dagger (3)


Background:

Tirandir the Silent

Tirandir the Elf has traveled with the Grey Hart for many months. He is an Elf of very few words, which some take as an arrogance and others think he is perhaps unbalanced. He can often been caught smirking or laughing when given direct commands, and obviously holds some contempt for his present lot in life. Perhaps this is understandable as his luck thus far as a mercenary has been mostly ill. His fine shortsword was stolen several months ago and his leather armor destroyed in the last encounter. At this pace he will be penniless and without means of support by the end of the year unless fortune smiles on him and he can gain a share of battle plunder.

Tirandir stands with the Archers of the company and is considered a fine marksman, but often he has been seen silently spying upon the companies Wizard's. Some think he might have magical powers as many Elf's are rumored to, but thus far he has not shown it.

Heroes in the Making...

Posted: Tue Aug 14, 2012 3:24 pm
by waysoftheearth
ehiker133 wrote:
Name: Firas the Persistant
Race: Elf
Class: Fighter / Magic-User
Alignment: Chaotic

STR: 13 (75lbs carried)
INT: 13 (+5 languages)
WIS: 08
DEX: 06 (-1 Init/Missile To Hit)
CON: 10 (70% Survive Shock)
CHR: 11 (4 Retainers)

Fighter XP: 0
Magic User XP: 0
XP Bonus: +5%

Money: 0gp

Equipment:
Shortsword (12, 5#)
Dagger (3, 1#)
Shortbow (25, 5#)
Arrows, 20 (5, 5#)
Cloak, grey-green (3, 5#)
Waterskin (1, 5#)
Backpack (3)
Torches, 6 (1, 5#)
Tinderbox (2)
Scroll, Darkness (25)

Spell Book:
1st Level: Charm Person, Detect Magic, Hold Portal, Read Magic, Sleep

Memorized Spells:
1st Level: Sleep


Background:
Joining the Grey Hart shortly after Tirandir, Firas was quickly determined to be a "second-rate elf" when compared to the former. Even through his arrogance and solitude, the other members of the company could see the skill in Tirandir's bow, especially when compared to Firas. Side by side, Tirandir's larger frame gave testimate to his superior strength.

So who could blame him when Firas quietly snickered to himself the day Tirandir lost his shortsword? Or, when he smiled at the sight of Tirandir's leathers shredded by a spiked flail?

But Firas can never be accused of giving in to mediocrity. He has high designs for greatness and a deep well of inscrupulous means with which to attain it. He covets one of his few treasures, a scroll he pulled off a cloaked body three nights ago that he has yet to evenonly just recently read. And he has a fine shortsword, only slightly modified with a scrap of leather wrapping around the original chain-wrapped hilt and a few smears of mud on the crossguard...

OOC: Just for fun, I randomly determined the spell on the scroll by rolling 1d15 (included the reverse of all spells). Got a 9 (Darkness).

Heroes in the Making...

Posted: Tue Aug 14, 2012 3:57 pm
by waysoftheearth
aergraith wrote:
Name: Vangelis
Race: Human
Class: Cleric
Alignment: Lawful

STR: 12 (Open Doors 5-6, Carry 75 lb)
INT: 12
WIS: 14 (+5% xp)
DEX: 13
CON: 9
CHA: 14 (6 retainers, +1 loyalty)

Languages: 6
Common, Law, Elf, Dwarf, Kobold, Ogre
Gold: 4gp

Equipment:
Worn (51# + pack = 74# + weapon = 84#; 9# over)
Mail Armor (35#)
Shield (15#)
Holy Symbol, wooden (1#)

Backpack (Contains 23#)
- Iron Spikes, 6 (5#)
- Torches, 6 (5#)
- Tinderbox
- Hammer (1#)
- Rations, Iron, Week (7#)
- Waterskin (5#)

Wielded:
Mace (10#)

Background:
Vangelis had originally been part of a group which protected pilgrims on their way to a holy site in a dangerous land, but it was dangerous indeed, and the pilgrims and the rest of his group were lost. Sorely wounded, half-mad with hunger, and wandering back towards civilization, he fell in with the mercenaries, and tells himself he is still working for good and order, at least when they are not wantonly pillaging.