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Re: Charcter Generation

Posted: Fri Aug 31, 2018 12:22 pm
by waysoftheearth
Tet Baulrawer

Fightin-Hobbet. Enormously fat and heavy.

S:13 I:9 W:4 Co:13 D:10 Ch:13 Gold:100

Mail, shield, helm,
Spear, dagger, sling,
Hooded cloak,
Backpack,
Smoking pipe, pouch of pipeweed,
Pouch of markbles,
Red and blue kerchief,
Tinderbox, 6 torches,
waterskin,
7 days of food (a dozen seed cakes, four pork pies, two egg and bacon sandwiches, wheel of goats cheese, two loaves of rye bread, half a leg of salted ham, jar of pickles, jar of hard boiled eggs, slab of butter, cold roast chicken, three dried fried kippers, bunch of grapes, six apples, four tomatoes, two pears, a half-dozen scones, strawberry jam, pot of cream).
Trail pan, pot, plate, cutlery.

11 gp.

Re: Charcter Generation and House Rules

Posted: Fri Aug 31, 2018 1:48 pm
by mushgnome
waysoftheearth wrote:
mushgnome wrote:Please outfit your characters with equipment from the Delving Deeper rules.
Are you okay with the Additional Equipment list? (p45 of DD5 book 1 gamma)
Definitely yes, got to have pipeweed!

Re: Charcter Generation and House Rules

Posted: Sat Sep 01, 2018 7:51 pm
by acodispo
NOTE TO SELF: This is the character creation character sheet, for posterity. Up-to-date character sheet: Willie Whitfoot

Wilibald "Willie" Whitfoot
Lawful Fighter/Thief

Though he'd much rather be bounding about the countryside or indulging in one of his favourite pursuits (spelunking!), young Willie is determined to make something of himself, so he's taken on the title of Burglar-at-Large & is (discreetly) seeking out adventure. He's uncommonly healthy, strong, & motivated!

XP: Fighter 55 / 2,000; Thief 55 / 1,125

S: 15 I: 13 W: 12 Co: 16 D: 15 Ch: 10
Mv: 12"; AC: 6, HD: 1+2, hp: 9/9
Coin: 3 gp, 8 sp, 4 cp
Weight carried: 82 lbs

leather jerkin, helmet (battered old family spangenhelm), wooden shield
sling, hand axe, dagger x4
Chegs' warhammer
backpack, purse
sack, large (2)
sack, small (2)
pipeweed, pouch
lantern
oil, flask (18 units)
oil, flask, expired
food, week
smoking pipe
waterskin x2
rope, 50'
cloak, hooded
string
tinderbox
wineskin w/Chegs' cider
whetstone
chalk x6
grappling hook
hammer
iron spikes (6)
carton of holy water vials 12

Re: Charcter Generation and House Rules

Posted: Sun Sep 02, 2018 9:26 pm
by mushgnome
acodispo wrote:Wilibald "Willie" Whitfoot
Lawful Fighter/Thief (adventuring as fighter)
No need to specify "adventuring as"... I use the system where XP is always divided equally between the classes, and the abilities of all classes are "always on." (With the exception that metal armor negates thief and druid class abilities.)

Re: Charcter Generation and House Rules

Posted: Mon Sep 03, 2018 12:59 am
by acodispo
Ok!

Re: Charcter Generation and House Rules

Posted: Tue Sep 04, 2018 3:38 pm
by ehiker133
Name: Dougal Blackfoot
Nickname: Dougal the Black
Class: Thief
Alignment: Neutral

S:11 I:11 W:11 Co:10 D:10 Ch:12
Coin:
177gp
8sp

Treasure:
1,000gp white diamond, 1,000gp emerald, 1,000gp sapphire, 500gp ruby

Class Notes:
  • Backstab +4 To Hit for Double Damage
  • Thief Skills successful 3-6 on a D6.
Thief Skills:
  • Opening locks and foiling of magical closures,
  • Disarming small trapped devices such as spring-loaded poisoned needles,
  • Climbing almost sheer surfaces up or down at half normal movement rate,
  • Identifying noises behind closed doors,
  • Stealing or concealing items by sleight-of-hand,
  • Moving stealthily to pass or surprise enemies,
  • Hiding in nothing more than shadows,
  • Finding hidden or secret doors and passages.
Equipment:
  • Leather Armour
    Short Sword, Parrying Dagger, Sling
    Backpack
    - Sacks, Large (4)
    - Bedroll
    - Rations, 1 week
    - Wineskin (wine)
    - Oil, Lamp (6)
    - Smoking Pipe
    - Pipeweed, pouch
    - Tinderbox/Flint/Striker
    Thievin' Shoulderbag
    - Crowbar
    - Lockpicks/Thieves' Tools (priced at 30)
    - Chalk
    - String, 150'
    - Mirror, Steel
    Lantern

Re: Charcter Generation and House Rules

Posted: Wed Sep 05, 2018 3:36 am
by mushgnome

Re: Charcter Generation and House Rules

Posted: Wed Sep 05, 2018 11:18 pm
by Tonneau
Potty the Mycologist
Druid
Lawful

A peculiar fellow, even for a Hobbet. While not without his smarts, his obsession with mushrooms - and occasional digressions into other fungi - means that he is more likely to wax lyrical on the elegance of the gills on a Bleeding Tooth than offer up any useful nuggets of wisdom to those who care to put up with his company.

S:10 I:16 W:13 Co:13 D:10 Ch:6 Gold:60

Gnarled walking stick, also used to probe for subterranean mushrooms and (occasionally) fend off foes (aka club).
Backpack
2 small sacks
Waterskin
Weeks food
Pipe and pipeweed
Shovel
Magnifying lens
1 gp

Re: Charcter Generation and House Rules

Posted: Tue May 21, 2019 11:16 pm
by mushgnome
@rredmond here are your stat rolls. Please choose your favorite "set" from these six possible characters. Ask if you have any questions!

S:10 I:7 W:11 Co:12 D:11 Ch:14 Gold:80
S:11 I:9 W:13 Co:15 D:9 Ch:15 Gold:110
S:15 I:10 W:11 Co:9 D:7 Ch:17 Gold:120
S:11 I:8 W:11 Co:15 D:13 Ch:10 Gold:140
S:12 I:13 W:4 Co:8 D:14 Ch:10 Gold:80
S:15 I:13 W:9 Co:15 D:14 Ch:8 Gold:130

Re: Charcter Generation and House Rules

Posted: Tue May 21, 2019 11:53 pm
by rredmond
Pretty sure the choice has to be #2 :)
I’ll try and work on it tonight after the second gig. Otherwise definitely tomorrow.