Dexterity is paramount for shooting; scores of 13-18 are all considered "high" and will all gain you a +1 to hit adjustment with missiles.heartless wrote:If I change one die to a 6 I can get a 17 in Dex. What ability is most beneficial for a Marksman shooting, is it DEX or an other?
Seeing that you already rolled a 13 dexterity, you might instead consider bumping constitution from 5 up to 10. When it comes to rolling hit points this would be the difference between re-rolling 5s and 6s (with 5 con), and re-rolling 1s and 6s (with 10 con). See here. A few extra hit points might matter.
Perhaps having a shooty character will help to keep out of harm's way too ?
(Although I'm still puzzling over how you had Wibert successfully hide from the wights in the Gottfreid tomb, only to get him killed with a fateful backstab attempt... LOL!)