Primordial Ooze -- PCs in the Making

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Post by waysoftheearth » Wed Jun 30, 2010 11:39 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Very good Heartless, nice back story.

Padrig Wynne has begun as a lawful 1st level Elvish Templar with (1d6=4 +2 constitution bonus) 6 hit points.


Padrig is a Knight of the Ivory Host, Defender of the Ivory Wold, and pious servant of The Mighty Heledd.

Padrig begins his adventures with a small collection of three spell scrolls, all penned in the Celestial script (said to be the tongue of Angels), which he reads haltingly. Each scroll contains a single spell of Heledd's Immaculate Testament;

The Fiat Libation: Causes 1d6 +1 Hit Dice per level of lawful creatures to obey the caster's abrupt (one word) fiat for one turn. Those of neutral alignment are allowed a save, while those of chaotic alignment are allowed a save at +4.

The Irreproachable Susurrus: Causes creatures of evil intent to suffer sharp discomfort when approaching the caster. Acts of evil (including attacking) are carried out at a €“2 penalty on the die, and saving throws against such are made at +2 on the die. Lasts while the caster continues to utter the susurrus and clutch a holy symbol.

The Shill Feroe: Up to 2d6 +1 Hit Dice per caster level of normal animals are pacified. Those of least HD are affected first, and no single animal with more Hit Dice than the caster has levels is affected. Aggravated or hostile animals will allow the caster to go about his business unless provoked further. Others become friendly or even helpful to the caster, within the bounds of their normal capabilities. The magic lasts until sunrise, sunset, or until the caster's next rest.

Padrig's boon is a richly carved wood and ivory scroll case containing a long parchment penned with three variant incantations of The Supplication of Medicant Requite, all penned in Old Elvish which Padrig reads well.


A couple of other details you may want to look at...

* Elvish Templars consider weaponry other than spear, sword and bow contemptible. Padrig will not add his level to attack rolls with either morning star or dagger. Do you want to change your weaponry?

* "The Berserker" doesn't seem particularly cultured or chivalrous or lawful. Was this your intent, or can you think of something more knightly that captures your concept of Padrig?

edit : corrected hit-point adjustment for 8 constitution
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun Jul 11, 2010 12:38 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Tonneau, your rolls are:

Str 6, 5, 4
Int 6, 4, 3
Wis 4, 3, 5
Dex 6, 2, 3
Con 1, 1, 5
Cha 6, 6, 4

You can substitute a 6 for any single die, assuming you choose to play a Man. Demi-humans are restricted as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 11 gp, 14 sp and 23 cp.

Your boon is yet to be determined according to class...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Jul 13, 2010 7:24 am

Primordial Ooze -- PCs in the Making

tonneau wrote:
...the new boy:

Gustave Tonneau

Human Fighter


Str 6, 5, 4 - 15

Int 6, 4, 3- 13

Wis 4, 3, 5 - 12
Dex 6, 2, 3 - 11

Con 1, 1(6), 5 - 12

Cha 6, 6, 4 - 16

stuff:

Clothing, backpack, one week of victuals, water skin, coin purse
containing 11 sp and 20 cp.

ringmail armour
dagger
sword
sack
bedroll
1 week trail rations


Gustave cuts a striking figure in an outfit of almost lordly finery,
and carries an elegant blade at his side. Closer viewing reveals,
however, the somewhat soiled state of his livery, though this does not
detract from his cheesy grin and easy manner. Clearly he hails from a
well-to-do family, perhaps fallen on hard times, and is well versed in
the ways of the courts - a trusty fighting sort that one would do well
to have at his side in a tiff.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Jul 13, 2010 7:58 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Very nice, Tonneau, great backstory.

Gustave has begun as a 1st level fighter with (1d6+1 = 5 +3 constitution bonus) 8 hit points.

Ability Scores
S 15
I 13
W 12
D 11
C 12
Ch 16

Dashing indeed... not a weakness anywhere in sight.

Gustave's boon is a masterfully crafted pocket-sized cigar case of electrum and etched with a swirling design in the likeness of a coiled dragon. Inside, is a matching miniature flint-lock lamp that will produce a flame sufficient to fire a leaf of paper or tobacco. Just seven of the finest quality cigars remain.

Please add Gustave to "The Cast" thread, and I'll get you started in game soon.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed Aug 18, 2010 11:14 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Mushgnome, your new rolls are:

Str 4, 6, 1
Int 2, 1, 5
Wis 4, 2, 6
Dex 1, 1, 6
Con 2, 6, 2
Cha 6, 5, 4

You may substitute a 6 for any single die, assuming you choose to play a Man. Demi-humans are restricted as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 12 gp, 18 sp and 21 cp.

You will also be granted a boon which will be determined according to your race and class...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Aug 19, 2010 5:07 am

Primordial Ooze -- PCs in the Making

mushgnome wrote:
Michele deGrasse

Michele was born to a humble family of flower farmers. Tired of being a big fish in a small pond, he bought the biggest "gun" he could afford and set out to seek his fortune. While possessed of a restless, wandering spirit, Michele is, fundamentally, a coward. He will avoid mano-a-mano combat at all costs, preferring to lay down missile fire from a safe distance. His boy-next-door good looks, earthy charm, and massive crossbow, however, have historically earned him the respect and acceptance of his more rugged peers.

Michele is a Lawful Human Fighter with the following ability scores:

Str 16 (swap 1 for 6)
Int 8
Wis 12
Dex 8
Con 10
Cha 15

Equipment:
Arbalest, 48sp
Bolts, score, 8sp
Bolt case on belt, 2sp
Arbalest case on belt, 3sp
Staff, 3sp
Leather armor (light hide), 12sp
Fine cape, 12sp
Rations, fresh, 1 day (plump juicy rabbits that would taste good with pumpkins) 7 cp

Coin purse: 2sp, 14 cp
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Thu Aug 19, 2010 1:23 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Very well Mushgnome.

Michele deGrasse has begun as a 1st level fighting-Man with (1d6+1 = 3 +3 constitution bonus) 6 hit points.

Ability Scores
S 16
I 8
W 12
D 8
C 10
Ch 15

Michele's boon is a soft leather drawstring pouch containing 29 glass marbles of varying sizes and pretty colours.

You can add Michele to the Cast thread when you are ready...

I'll get you started in game shortly [img]images/smiley/smiley.png[/img] Good luck!
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun Aug 29, 2010 9:44 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Malibu, your ability rolls are:

S 2, 2, 6
I 2, 6, 2
W 6, 6, 5
D 2, 1, 5
C 4, 6, 4
Ch 6, 4, 2

You can substitute a 6 for any single die, assuming you choose to play a Man. Demi-humans are restricted as follows;
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You begin with clothing, backpack, one week of victuals, water skin, coin purse containing 9 gp, 17 sp and 19 cp.

Your boon is yet to be determined according to race and class...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Aug 30, 2010 6:46 am

Primordial Ooze -- PCs in the Making

Malibu wrote:
Thorgrim Hammerbrew
neutral dwarf fighter 1

Str 14 (changed a 2 to a 6)
Int 10
Wis 17
Dex 08
Con 14
Ch 12

Carried
warhammer

Worn
clothing
hide armor

Backpack
one week of victuals
bedroll
sack
torches (x6)
dagger

Satchel
whetstone
tinderbox

Belted
Water skin
coin purse (20 silver, 3 copper)

Thorgrim Hammerbrew had never given serious thought to the idea of living an adventurer's lifestyle. As a child, he had dreamt of travelling afar, battling foul creatures and amassing great wealth and reknown, and even as he grew into adulthood these desires never fully faded. However, his strong sense of responsibility toward his family had greatly tempered any childish notions of adventure. He resigned himself to a dull but safe life running his family's brewery, even as he tried to satisfy his need for excitement by volunteering for the dangerous goblin-hunting skirmish parties that ventured deep into the tunnels beneath his people's mountain home.

And then his father tried to marry him off to Brunhilde Grimboulder, a shrew of a girl with a face like a cave bear and a disposition that was even worse.

Thorgrim's feelings of responsibility evaporated almost immediately, and he left home only days after the marriage had been announced. His many siblings were more than capable of managing the brewery without him, after all, and even if he should end up a meal for some hideous beast in an ancient crypt somewhere, well...that was still preferable to marriage to Brunhilde the Beast!

In the two years since he left home, Thorgrim has grown to enjoy life on the road. He has worked as both a caravan guard and a personal bodyguard, which paid well but lacked excitement. He also briefly joined an adventuring company for several excursions into a musty tomb that brought just enough monetary reward and danger to convince him that he had finally found his true calling.

Thorgrim is a very friendly sort, intensely loyal and protective of his companions. His deep, rolling laughter is infectious, and he greatly enjoys a good joke. He loves living out of inns, drinking beer and gambling with friends long into the night. He carries the warhammer of his great-great grandfather Magni Hammerbrew, who fell in glorious battle with a frost giant on the eve of Thorgrim's birth.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Aug 30, 2010 12:23 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Very nice bit of backstory Malibu, well done [img]images/smiley/smiley.png[/img]

Thorgrim Hammerbrew has arrived as a very wise 1st level fighting-Man with (1d6+1 = 5 +4 constitution bonus) 9 hit points.

Ability Scores
S 14
I 10
W 17
D 8
C 14
Ch 12

Thorgrim's boon is a sack containing 1 stone of Dwarfish Anvil Coal, which will burn unusually long and hot.

You can add Thorgrim to the Cast thread when you are ready and I'll drop you into the game shortly... Good luck!
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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