Primordial Ooze -- PCs in the Making

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Post by waysoftheearth » Wed Apr 28, 2010 9:40 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Heartless, your rolls are:

S 6, 3, 3
I 6, 6, 2
W 6, 5, 4
D 5, 1, 1
C 3, 3, 3
Ch 5, 4, 4

You can substitute a 6 for any single die as follows;
  • Men may substitute a 6 in any ability.
  • Elves may substitute a 6 in dexterity or wisdom only.
  • Dwarfs may substitute a 6 in strength or constitution only.
  • Halflings may substitute a 6 in constitution or dexterity only.
You will begin with clothing, backpack, one week of victuals, water skin, coin purse containing 7 gp, 13 sp and 18 cp.

Your boon is yet to be determined according to race and class.

Please note, we already already have a Dwarf (fighter), an Elf (thief) and a (Man) Wizard in the party -- you might consider a complimentary character option...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Fri Apr 30, 2010 2:24 pm

Primordial Ooze -- PCs in the Making

heartless wrote:
CRYSTIN HEILWIG "the healer" is here.
She is a Elf maiden Templar, who is Lawful.

Stats:

Str 6, 3, 3 =12
Int 6, 6, 2 = 14
Wis 6, 5, 4 =15
Dex 5, 1, 1 =7 (change 1 to 6) = 12
Con 3, 3, 3 = 9
Cha 5, 4, 4 = 13

Equipment:

Clothing,
Backpack,
Rations - 1 week,
Water skin,
Coin purse,

War hammer,
Dagger,
Sling,

Leather hide armour,

Candles x12,
Iron spikes x12,
Grappling hook,
Oil flask,
Pouch belt,
Pouch shoulder,
Sack x2,
Scroll case (leather),
Spade,
Tinderbox,
Torches x6
Winder blanket.

Leaves 11 cp (in coin purse).
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat May 01, 2010 12:39 am

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Nice work Heartless,

An Elvish Templar... why not?

Just to be sure, are you aware that templars are proficient only with the refined armament of knightly contest; axe, flail, mace, sword and two-handed sword? They consider other weapons common, mean and ignoble.

What it means in character is that you have chosen to carry "ignoble" weapons -- hardly auspicious in the eyes of Heledd (your patron Deity) or The Host Of The Ivory Weald (your knightly order). What it means mechanically is you will have less chance to hit in combat with those "ignoble" weapons.


You can change your starting equipment around before we start if you like.


Crystin's boon is a musty, leather bound travelling tome (some 9" tall, 7" wide and 2" thick) entitled "The Abridged Tongues of the Underworld" penned in the Archaic script, which Crystin reads haltingly.


Crystin also possess The Elysian Mecum which, although it is but a humble part of the complete Immaculate Testament of Heledd (of which some 17 volumes are known), it is none-the-less an 8" tall, 6" wide and 2" thick tome bound in soft white seude. It contains prayers, remittances and reparations suitable for the penitent Knight during periods away from the Temple.

The Mecum is beautifully penned in the Celestial script (said to be the tongue of Angels), which Crystin has learned only by long and diligent study. It contains three spells;

The Inviolable Tranquility : A volume approximately 10ft in radius about a touched object or point in space is deadened to all sound so that conversation is impossible, spells cannot be cast, command words cannot be spoken, and no noise can escape. Lasts a turn per caster level, or until dismissed.

The Soliloquy of Repentance : While continously intoning this solemn mantra and presenting a holy symbol, creatures of an unnatural evil will suffer sharp discomfort to a distance of 10ft. Within this area of effect acts of evil are carried out at -2 on the die, and saving throws against such acts of evil are made at +2 on the die.

The Supplication of Medicant Requite : Restore 1d6 hp +1 hp per two caster levels. This spell takes a full turn (10 minutes) to administer and requires the recipient to imbibe a draft of the purest water or finest wine.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat May 01, 2010 1:17 pm

Primordial Ooze -- PCs in the Making

heartless wrote:
waysoftheearth wrote:Nice work Heartless,

An Elvish Templar... why not?

Just to be sure, are you aware that templars are proficient only with the refined armament of knightly contest; axe, flail, mace, sword and two-handed sword? They consider other weapons common, mean and ignoble.

What it means in character is that you have chosen to carry "ignoble" weapons -- hardly auspicious in the eyes of Heledd (your patron Deity) or The Host Of The Ivory Weald (your knightly order). What it means mechanically is you will have less chance to hit in combat with those "ignoble" weapons.


You can change your starting equipment around before we start if you like.
Great, I am almost really.

Except I will change my weapons to:

Hand Axe (light)
Mace (one handed)
Shield (wooden)
Sling

Questions:
Are any missile weapons Noble ones?
Can I fight with 2 weapons Light(Hand Axe) in Left and Mace(Normal) in right hands?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sat May 01, 2010 2:32 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
heartless wrote: Are any missile weapons Noble ones?
No. Meeting your foe in a personal contest of arms is noble. Shooting him at a safe distance is ignoble. Elves are +1 to hit with shortbows and longbows, but if relying upon this will lead to dishonour. Any common hunter or woodsman can bring down a foe with an arrow -- but to defeat him in one on one personal combat is what a true knight of The Host would do.
heartless wrote: Can I fight with 2 weapons Light(Hand Axe) in Left and Mace(Normal) in right hands?
Yes, you can fight in the two-weapon style with a light weapon in your off-hand (see also my more detailed answer to the same question in the house rules thread).

A hand-axe, however, is a common tool of carpenters and wood-cutters -- not exactly a weapon which a gallant knight templar would bother to learn or carry.

If you desire it, you can have a light mace to use left-handed for 6 sp.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun May 02, 2010 12:14 pm

Primordial Ooze -- PCs in the Making

heartless wrote:
waysoftheearth wrote:
heartless wrote: Are any missile weapons Noble ones?
No. Meeting your foe in a personal contest of arms is noble. Shooting him at a safe distance is ignoble. Elves are +1 to hit with shortbows and longbows, but if relying upon this will lead to dishonour. Any common hunter or woodsman can bring down a foe with an arrow -- but to defeat him in one on one personal combat is what a true knight of The Host would do.
heartless wrote: Can I fight with 2 weapons Light(Hand Axe) in Left and Mace(Normal) in right hands?
Yes, you can fight in the two-weapon style with a light weapon in your off-hand (see also my more detailed answer to the same question in the house rules thread).

A hand-axe, however, is a common tool of carpenters and wood-cutters -- not exactly a weapon which a gallant knight templar would bother to learn or carry.

If you desire it, you can have a light mace to use left-handed for 6 sp.
I will change my Hand-axe and Sling purchase for a light Mace,and flight with 2 weapons in the spirit of a gallant templar knight.

CRYSTIN HEILWIG "the healer" is now ready to rid the land of evil filth and make it a better place for all, and help those in need of healing along the way.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Sun May 02, 2010 12:39 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Very good, Heartless.

You can go ahead and post Crystin on the cast thread.

She has (1d6=3) +3 constitution bonus = 6 hit points.

Her saving throw is 15.

Her AC is 7 (assuming leather armour, and fighting with two weapons). Wear a helm for 1 less, and carry a shield for another 1 less.

Crystin can memorise one spell per day, requiring an hour of meditation. She may be able to cast a memorised spell more than once per day.

I will get you started in play shortly... good luck! ;D
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue May 04, 2010 11:39 pm

Primordial Ooze -- PCs in the Making

dzubak wrote:
waysoftheearth wrote:Dzubak, your rolls are:

S 2, 4, 6
I 2, 5, 6
W 1, 3, 5
D 3, 6, 6
C 1, 1, 6
Ch 3, 4, 5

You will begin with clothing, backpack, one week of victuals, water skin, coin purse containing 11 gp, 15 sp and 21 cp.

Your boon is yet to be determined according to class.
Shivarra, Witch of the North
S 2, 4, 6 = 12 (3 in 6)
I 6, 5, 6 = 17 (+1) (5 in 6)*
W 1, 3, 5 = 9 (3 in 6)
D 3, 6, 6 = 15 (+1) (4 in 6)
C 1, 1, 6 = 8 (2 in 6)
Ch 3, 4, 5 = 12 (3 in 6)
*sub 6 for 2

Shivarra is a pale skinned woman with long, jet black hair and deep green eyes. She is clothed in wolf furs, winter boots, and has various pouches slung on her belt and across her body. A long, curved dagger in tucked into her belt. Shivarra is one of the nomadic barbarians populating the cold, northern reaches. She served her people as a shaman before being captured with many of her tribe by raiders of the "civilized" lands. After years of servitude she was able to "win" her freedom; she is reluctant to explain how.

Equipment
Clothing,
Backpack,
One week of victuals,
Water skin,
Coin purse containing 11 gp, 3 sp and 21 cp
Curved Dagger 12sp

More equipment to come.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed May 05, 2010 12:56 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Very well Dzubak.

Shivarra, Witch of the North, has escaped servitude and begun as a 1st level magic-user with (1d6-2 = 2 +2 constitution bonus) 4 hit points.

Str 12
Int 17
Wis 9
Dex 15
Con 8
Cha 12

Shivarra's boon is a tiny, lead-lined crystal flask containing but a few more drops of a love potion.

Shivarra also possesses The Hermetic Enchiridion, which while considered but a modest spell book, is some 11" tall, 9" wide and 3" thick. This weighty volume is bound between sheaves of tough but pliable white-wood covered by a living bark which ever seems cool to the touch.

The Enchiridion is penned in the Empyrean script, which is said to blind mortal eyes if gazed upon too long.

Due of her exceptional intellect, Shivarra is able to memorise two 1st level spells each day -- this requiring an hour of study. The Hermetic Enchiridion contains four spells as follows;



The Exigent Secernment : Enables the magic-user to perceive the presence of magic with a precision similar to the mundane ability to detect a scent or perfume. It does not reveal the nature of the magic, nor its exact source, merely that magic is present. The spell lasts as long as the magic-user concentrates upon the location, object or creature to be scrutinised, after which he must have water or suffer 1dd.

The Pernicious Lancet Frore : Creates a sudden and fierce absence of warmth in a lance-like volume of air which flies as the caster points, much as a hurled spear. The intense freeze strikes unerringly so long as there is a direct line of sight, and causes 2dd (or 4dd versus fiery targets) +1 hit point of damage per caster level.

The Rote of Iniquitous Discourse : Enables the recipient to understand and communicate with ordinary animals using their native sounds and gestures. These can possibly be convinced to rendered information or aid -- particularly if encouraged with a food reward. Lasts until sunset, or dispelled, but the recipient cannot speak normally while the magic lasts.

The Stillicidious Cheval : Causes a thin (1/2") sheet of ice to crystalise out of the air in mere seconds. The ice will cover a doorway or similarly sized space as the caster desires. The cheval is semi-transparent, semi-reflective and slippery, as ice. It can be shattered quite easily, or else will melt away within a turn.

edit : spelling.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16913
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Wed May 12, 2010 12:43 pm

Primordial Ooze -- PCs in the Making

waysoftheearth wrote:
Dzubak -- once you have posted your PC on the cast thread along with all of her equipment I will get you started in game...

Good luck ;D
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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