Moderators: ehiker133, waysoftheearth
There have not been any yet, but you can play one if you like.aquebman wrote: 1.) Are there pure clerics in your game or are Templars the closest thing to it just out of personal curiosity
A templar can memorise 1 cleric spell for every two whole experience levels he has. The number of spells he can memorise each day is adjusted by his wisdom. 14+ wisdom adds one memorisable spell. 7- wisdom subtracts one memorisable spell. Yes, this means a templar of average wisdom cannot memorise any spells at 1st level. He could, however, still cast spells from scrolls.aquebman wrote: 2.) Under Templars they can memorize a certain # of spells based on their wisdom. As I do not own any OD&D books could someone be so kind as to pass on to me what those numbers would be if I had an 8 wisdom in comparison to if I had a 13 wisdom?
Charisma (potentially) modifies every single reaction check, which is arguably the most important roll in the game.aquebman wrote: 3.) How is Charisma viewed/used within OD&D or at least within this campaign? I get that at higher levels you can get henchmen and that sort of thing but i'm looking at from starting out does it play at all into reaction or attractiveness. Obviously part of this ties into character roleplay i'm more just trying to get a feel for how the stat is looked at/used.
Exactly correct.aquebman wrote:One question with clerics:
1.) So I could get my Wisdom up to a a 13 so I would start with 1 spell memorized due to my level but I would have 5 spells in my spellbook due to my 15 charisma correct?
I generally allow players to run with whatever sparks their imagination.aquebman wrote: would you allow me to make an Assassin?
aquebman wrote: 1.) How firm are you on Assassin's are all incredibly evil? The hated part makes sense no matter whether you were good or evil.
2.) Do you allow Evil in your campaign or for ease and to avoid player pvp do you prefer neutral and up?