Primordial Ooze...

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Post by ehiker133 » Thu Mar 02, 2017 12:48 am

Re: Primordial Ooze...

The Red Baron wrote:
  Code:
Prospero Neutral Medium (0 exp) Strength 12 Intelligence 13 (Gothic, Illiberal, Literate,) Wisdom 16 Constitution 12 Dexterity 10 Charisma 13 (+1 loyalty/ +1 reaction) Equipment (52 lbs): Ordinary clothing, robe (-) Dagger (2) Backpack (30/30) - Bedroll (10) - Food x7 days (15/15) - Waterskin (5/5) Purse (4/5) - 58 silver, 5 copper Pouch (2/5) - Chalk (-) - String (1) - Marbles (1) - Tinderbox (-) Satchel (14/20) - Parchment, quire (5) - ink bottle & quills in case (2) - candles x6 (1) - flute (1) - torches x6 (5)
How did you get your stats, then? Did you take the second batch?

If so, once you pull out your coin number, you have to take the rest of them in order. You can't pick and choose which numbers go to which stat.
Dougal Blackfoot (MV 9", AC 6, HD 1, HP 5/5, FC 1 Man) leather, short sword+main gauche

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Post by The Red Baron » Thu Mar 02, 2017 1:15 am

Re: Primordial Ooze...

roll #2: 8 13 12 16 12 10 13

stats: 12 13 16 12 10 13

bonus for men is to make any one stat a 12
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

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Post by ehiker133 » Thu Mar 02, 2017 2:29 am

Re: Primordial Ooze...

The Red Baron wrote:roll #2: 8 13 12 16 12 10 13

stats: 12 13 16 12 10 13

bonus for men is to make any one stat a 12
Ahhhh... dang it. Sorry 'bout that. Long day.

Looks good. One thing we might look into is that WOTE has previously had things like spell scrolls available for beginning characters for 100gp (I believe). Don't remember if he's doing that in this particular game/instance of the Hinterlands game, but might be worth checking out if that interested you.
Dougal Blackfoot (MV 9", AC 6, HD 1, HP 5/5, FC 1 Man) leather, short sword+main gauche

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Post by waysoftheearth » Mon Mar 06, 2017 12:01 pm

Re: Primordial Ooze...

The Red Baron wrote:Are intelligence languages added in addition to gothic and illiberal?
One additional language (above and beyond the standard two) is known for each pip of intelligence above 10. So with a 13 intelligence you would know a total of five languages. M-Us need to be literate if they intend to read spellbooks/scrolls. Plausibly, a M-U could be a 3rd Ed. sorcerer-type that doesn't need to read spells, but remember also that path would deny them the use of scrolls found in treasure!

I see you have selected neutrality for Prospero, so I will roll three languages for him from the languages table: Centaur, Caveman, Cloud Giant.

The Red Baron wrote:Would you allow a druid? I think you might have answered this already, but I can't recall where.
Sure, if that's what you want to play.

The original druid (insofar as Greyhawk is concerned) is a combination M-U/Cleric (I did a V4 write up of XP requirements here). Other folks prefer the literal interpretation, reading "druid" as a strait M-U, perhaps with a different set of spells.

Which sort of druid are you thinking?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Mon Mar 06, 2017 12:25 pm

Re: Primordial Ooze...

Andrew; trying to create a new goldenrod sheet for Brother Walfried, but having some issue connecting to Google drive tonight. I'll try again tomorrow...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Location: Montreal, QC

Post by The Red Baron » Mon Mar 06, 2017 8:42 pm

Re: Primordial Ooze...

I'd like to try out the Greyhawk druid, (although the alternate set of spells type druid is very very powerful in ad&d!)

Would that play like an od&d elf where you choose which to adventure as on any given adventure, or could both types of spells be taken on the same adventure?
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

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Post by waysoftheearth » Tue Mar 07, 2017 3:35 am

Re: Primordial Ooze...

waysoftheearth wrote:Andrew; trying to create a new goldenrod sheet for Brother Walfried, but having some issue connecting to Google drive tonight. I'll try again tomorrow...
Something is really screwy with my Google drive at the moment; intermittent connectivity. Anyways, I managed to copy Wetzel's sheet, and give you edit permission. You should have got an email from Google I hope... if yes, then feel free to update Walfried's new sheet. If it isn't working properly, let me know and I will see what I can do.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16541
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Mar 07, 2017 3:59 am

Re: Primordial Ooze...

The Red Baron wrote:I'd like to try out the Greyhawk druid, (although the alternate set of spells type druid is very very powerful in ad&d!)

Would that play like an od&d elf where you choose which to adventure as on any given adventure, or could both types of spells be taken on the same adventure?
IMHO the M&M elf only switches which class he pushes his XP into. Either way, that debate is moot by Greyhawk wherein combination figures instead divide XP evenly between their classes. Which makes it possible to derive an XP progression for Greyhawk druids; exactly what I did here (albeit using the DD4 XP amounts).

If you wanted to work with that, I'm thinking it would work much like a regular player-type except that you'd start at level 1/1. You'd need 3,000 XP to achieve level 1/2, and then 5,000 XP to achieve level 2/2 and so on.

I have also written you a PM...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Tue Mar 07, 2017 1:26 pm

Re: Primordial Ooze...

waysoftheearth wrote:You should have got an email from Google I hope... if yes, then feel free to update Walfried's new sheet.
Email received, sheet updated! I believe Walfried is kitted out and ready to go, save that he lacks a roll to determine accumulative hits. :-)

Two question:

Are there any house rules in place for clerical spellcasting?
Anything I need to know about the deities of the realm?

Thanks!
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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Post by The Red Baron » Fri Mar 10, 2017 4:21 pm

Re: Primordial Ooze...

Hi Simon, I think I'll stick with a fighting-man for now.
  Code:
Mero the Fighter Lawful Fighting-Man (0 exp) Strength 12 Intelligence 13 (Gothic, Illiberal) Wisdom 12 Constitution 16 Dexterity 10 Charisma 13 Equipment (90 lbs): Ordinary clothing, squire's (-) Plate armor (40) Helmet (5) Spear(5) Shield, swan motif (10) Backpack (30/30) - Bedroll (10) - Food x7 days (15/15) - Waterskin (5/5) Purse (0/5) - 7 sp
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

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