waysoftheearth wrote:mushgnome wrote:Is this right?
Aside from the gold, it does appear to be theoretically correct. The Evil Twin rule is intended for players whose scores are
entirely below average, but in the end I'm happy to go with whatever odd-ball options the players can dream up.
I didn't consider Hinterlands-style fiddly non-human ability scores when I originally proposed the evil twin rule, so it's not surprsing that it didn't work out brililantly right off the bat. I've amended the procedure slightly to allow for non-humans. This change also means that evil Men will be subtly better off.
The EVIL TWIN:
1. Remove one score for your purse,
2. Invert each individual die (inverted die=7-real die). For Men, just invert the summed score (inverted score=21-real score).
3. Apply racial adjustments (for men, elves, dwarfs, hobbets).
4. Alignment = chaotic.
5. Men= men, elves = drow, dwarfs = guore, hobbets = goblins.
So, Mushgnome's proposed goblin rat-catcher would then be nearer to this:
Str [4,3,2] --> [3,4,5] (4 becomes 3) --> 11
Int [1,3,1] --> [6,4,6] --> 16
Wis [6,1,1] --> [1,6,6] --> 13
Con [2, 6, 5] --> [5,1,2] (2 becomes 1) --> 7
Dex [1, 3, 2] --> [6,4,5] (5 becomes 6) --> 16
Cha [3,4,2] --> [4,3,5] --> 12
An intriguing (albeit chaotic!) PC.