(046) Foothills by Night

Waysoftheearth's Hinterlands PBP

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Post by waysoftheearth » Sun Jan 06, 2013 10:53 pm

(046) Foothills by Night

waysoftheearth wrote:
Highbough, Wen and Guntrum leave the bulk of the company to complete their evening activities at the campsite and clamber up to the top of the rise to survey the foothills about them.

Dusk proper has already settled over the hinterlands, and there may be half an hour or so of twilight left to them before full night arrives.

There are already deep shadows in the folds between rises, though the night is clear and the grey-green moon already looms large and ripe in the sky.

The abbey squats in the shadow of the next main rise, perhaps another hundreds yards or so distant. It is slightly above your present position and partially concealed by intervening terrain. You cannot see the camp fire, even in the dimness, but a small column of smoke can still be made out if you look very carefully.

What do you wish to do..?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Mon Jan 07, 2013 1:02 am

(046) Foothills by Night

rleduc wrote:
Guntrum thinks it might be best to find out what can be found out about the cook fire rather than the abbey, itself. Whatever sleeps in the ruins will still be there in the morning; whatever party has the cook fire is possibly not nocturnal and may be either an ally or an additional problem.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Jan 07, 2013 1:09 am

(046) Foothills by Night

waysoftheearth wrote:
From this vantage, there is no indication that the abbey is ruined. In fact, it looks whole. The smoke must be coming from within the abbey itself, or a campfire concealed by it.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Location: San Diego, Ca

Post by mgtremaine » Mon Jan 07, 2013 3:15 am

(046) Foothills by Night

mgtremaine wrote:
Wen would whisper to the others. "Well it looks like someone is home. I wonder if we should get a bit closer? I'm carrying the The Eerie Lambent, I could cast it on the edges and see if we can lure anything out?"
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by waysoftheearth » Mon Jan 07, 2013 3:40 am

(046) Foothills by Night

waysoftheearth wrote:
The Eerie Lambent: Conjures a host of 1d6 + caster level animated, levitating candle flames. These move as a whole wherever the magic-user desires, darting back and forth at pace, turning corners and navigating openings. These may attract attention, frighten animals, illuminate a passage, and so on, but wink out of existence if ever they stray further than 100ft from the caster, or when the caster rests or is hit.


Wen is wise enough to realise that conjuring a host of magical lights could attract unwanted attention to himself...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Jan 07, 2013 4:09 pm

(046) Foothills by Night

rleduc wrote:
Perhaps it would be best just to go around the exterior once at a distance and ascertain whether the plume of smoke is inside or outside the abbey. If outside, more may be seen thereby.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Mon Jan 07, 2013 4:24 pm

(046) Foothills by Night

mgtremaine wrote:
OOC: Yes I undertand the dangers... [img]images/smiley/smiley.png[/img] Just musing on possible actions. It would certainly bring anyone who is on guard out.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Jan 07, 2013 5:07 pm

(046) Foothills by Night

mushgnome wrote:
Highbough does his best to reign in Wen's youthful enthusiasm. "Take therefore no thought for tomorrow: for tomorrow shall take thought of the things for itself. Sufficient unto the day is the evil thereof." (An old Elf adage, I think...)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Mon Jan 07, 2013 5:22 pm

(046) Foothills by Night

mgtremaine wrote:
Wen would acknowledge the caution his companions are advising. "Still what say we sneak a little closer? I'm sure if we moving slowly we can get a better look."
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Jan 07, 2013 9:47 pm

(046) Foothills by Night

waysoftheearth wrote:
Wen and Guntram seem keen to get a closer look, and set a course to circle around to the side, then rear of the abbey at a distance. Highbough follows, muttering old Elvish adages to noone in particular as he hobbles along...

The trio pick their way along the rough slopes in the fading light, taking care to stay largely out of sight of the abbey. Despite a few moments where tired feet stumble, stones slip down slope, or dashes have to be made from one shadow to the next, they circumnavigate the abbey quite uneventfully and have no reason to suspect that they might have been seen.

Their circuitous route takes them the best part of an hour to traverse, by which time dusk has passed and the blanket of night has settled over the land. It is well the the moon is large and ripe in the clear sky, for it bathes the land in a low silver-blue illumination which is infinitely helpful. From their new position the trio hear the distant echo of a wolf howling as they gaze down at their quarry...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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