The cellar comes alive with eerie lights from Chiron and Morin's lanterns as well as Boggs' man Werner's torch.
Mero, crawls into the open barrel way, and into the rough hewn hole in the stone wall behind it to emerge in a cool dark passage. There is a little pile of rubble below the hole in the wall, and naught but a step down to the floor proper which gives him no trouble.
From the light that issues through the barrel tunnel, behind him, Mero realises he has emerged from the side wall of a 7 or 8ft wide, dead-end passage. To his left, the passage ends in an abrupt, stone wall some 10ft away. To his right, the passage extends 50ft or so, before taken a sharp left turn. The air is still and cool. All is quiet, bar an occasional but distant perturbation of the air...
Dungeon exploration time begins...
What orders for turn one?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]