Okay folks, I've
finally got around to bringing the Hinterlands house rules into line with reality.
The good news is it's now divided up into sections, and overall is quite a lot briefer than before
See the "new" house rules (which we've been playing for some months) documented
here.
(There's a thread to ask Hinterlands-rules questions over there too).
The main thing to note, perhaps, is that as of now I'm switching from the Target20 method, to the coarse-grained OD&D-style attack matrix (see the Attack Matrix online
here--the table takes a moment to load if you haven't already got the page open).
Note especially that normal-tier PCs now have a THAC2 of 17 (or 16 for fighters). Heroic-tier PCs now have a THAC2 of 15.
So overall I expect that combat will be
marginally (normals are +1 pip on a d20 more likely to hit) more dangerous than it was previously. For both sides.
Enjoy
p.s. The new hit point re-rolls due to constitution will come into play
the next time I roll for your hit points. If you already have hit points, you will keep your existing roll until your next "proper rest" between adventures.
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]