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Re: (082) The Darkness Below

Posted: Mon Jul 17, 2017 5:26 pm
by ehiker133
Leudigar shrugs and agrees to take the last watch if Freid wants the first one.

Re: (082) The Darkness Below

Posted: Mon Jul 17, 2017 10:15 pm
by Eris
I missed Leudigar's offer to take 1st watch. I guess Freid did, too! :)

Re: (082) The Darkness Below

Posted: Wed Jul 19, 2017 10:32 am
by waysoftheearth
Leudigar hastily locates a camp place that is as concealed as possible, and the weary company drop their heavy packs to prepare for some well earned rest...
The three watches pass eerily, being so close the goblin fortress is it almost too quiet. But they ride whatever luck comes their way, and the cold grey dawn arrives without incident. Where are all the goblins?
The ref dices for a night encounter 1d6= ... DOH! Don't panic; it's only a 5.

What now?

Re: (082) The Darkness Below

Posted: Wed Jul 19, 2017 11:14 am
by ehiker133
After a quick meal of cold, hard trail rations, Leudigar leads the others back to the secured camp. He uses his ranger skills to determine the fastest course there, trying to compensate for the bit of wandering they did to find it.

He assumes whatever pace the slowest person is...

Re: (082) The Darkness Below

Posted: Wed Jul 19, 2017 1:29 pm
by mgtremaine
Zem is ready to put as many miles between the party and the goblins as possible. "Curse that Medusa this wound still aches." he mumbles to no one.

Re: (082) The Darkness Below

Posted: Wed Jul 19, 2017 9:32 pm
by Eris
Freid brings up the rear, keeping a close eye on their back trail...obscuring it as best he can as they go...and watching for any sign they are being followed.

Re: (082) The Darkness Below

Posted: Mon Jul 24, 2017 12:07 pm
by waysoftheearth
Leudigar leads the burdened company down through the hills and brush for all of the next day. Despite the weight of their packs and the bushwhacking trail, he is satisfied that they make decent time. By sunset he reckons they've put another 12, maybe 15, miles between them and the goblin fort... he hopes it will be enough.

The weary crew drop their clinking packs around dusk, and settle into a small, sheltered dell. Leudigar is against lighting a fire, so they chew on what's left of their cold, hard, dried meat and fruit, and drink from flagging water skins... two or maybe three more days, they speculate, and they'll have made it!

Fried settles in for the first watch as the others try to get some sleep...
Right. To accelerate this return trip i'm going to roll for daily encounters until either one comes up, or you make it back to camp without one. That Leudigar can't get lost (only delayed) will reduce the risk of this little jaunt... so let's see:
1d6=4, 1d6=6. Ah, so... something happens on the second night out. I will have to assume the same order of watches, and dice for whatever and whenever it may be...

Re: (082) The Darkness Below

Posted: Mon Jul 24, 2017 4:23 pm
by ehiker133
That sounds like an efficient way, WOTE.

However, I feel I should point out that not rolling a 6 would be even more efficient...

Re: (082) The Darkness Below

Posted: Mon Jul 24, 2017 5:39 pm
by mgtremaine
Bring it on... err um but I hope it's a Nerf Plushy Monster

Re: (082) The Darkness Below

Posted: Mon Jul 24, 2017 8:24 pm
by Eris
Freid stays alert during his watch!
With us all having 2 HP left, let's hope it's not too strong an opponent we have to deal with.