Waysoftheearth's Hinterlands PBP
Moderators: ehiker133, waysoftheearth
Playing the game outlined in the 3LBBs can seem a whole different thingehiker133 wrote:Unless specific action is taken to prevent it, doors automatically close and must be re-opened when you come back to them. That's a btb rule that many DMs don't follow.
You're in a 40ft long passage that ends at this stuck door. If you turn about, you can only turn right, which is back toward the monk room.Eris wrote:May we have a recap of where we are, please? A map would be really helpful.
The original game states: "There can be up to three characters attempting to force open a door". So, if you haven't opened it with three attempts, it isn't going to open by hip and shoulder force alone. You'll need to impress it with something different...ehiker133 wrote:Doors aren't like locks, right? We can continue trying a door multiple times until it opens. This is definitely the way to the hydra room.
This has generally been interpreted as "there can be up to three characters attempting to force open a door" at a time, not ever. At least in my experience.waysoftheearth wrote:The original game states: "There can be up to three characters attempting to force open a door". So, if you haven't opened it with three attempts, it isn't going to open by hip and shoulder force alone. You'll need to impress it with something different...