(082) The Darkness Below

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Post by mgtremaine » Fri Jun 02, 2017 2:06 am

Re: (082) The Darkness Below

Zem looks at the door and then hefts his axe."If that be the way out then we might as well cut this door down"
Page 9 - Vol 3 : Doors must be forced open by strength, a roll or a 1 or 2 indicating the door opens, although smaller and lighter characters may be required to roll a 1 to open doors. There can be up to three characters attempting to force open a door, but this will dis- allow them rapid reaction to anything awaiting them on the other side. Most doors will automatically close, despite the difficulty in opening them. Doors will automatically open for monsters, unless they are held shut against them by charac- ters. Doors can be wedged open by means of spikes, but there is a one-third chance (die 5-6) that the spike will slip and the door will shut.

There is nothing in the first 3 volumes about breaking down a door except page 31 vol 3 has this in context of Naval Battles

3. Breaking down doors, chopping through walls or decks or cutting rigging should be set by the referee with an eye towards the players individual size {Page Break}
and strength within any guidelines set down in these rules. So for instance when a giant attacks the door on a standard ship it will probably only cost him half his movement points while it would take ten men an entire turn to break it down.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by waysoftheearth » Fri Jun 02, 2017 4:36 am

Re: (082) The Darkness Below

Thanks Mike; that last passage was what I had in mind. It seemingly implies it will take one man 10 turns to chop down a door. Seems somewhat excessive... I'm prepared to call it six turns for a proper fighting man (or dwarf). If you have two axes you can work in tandem and bust through in three turns. Course it will make a fair racket...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Sat Jun 03, 2017 2:03 am

Re: (082) The Darkness Below

So, I take it Zem intends to chop down the door with his axe?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by mgtremaine » Sat Jun 03, 2017 12:13 pm

Re: (082) The Darkness Below

That's my offer, it will be loud and will take awhile, odds are we'll draw a random encounter. So unless some has an better idea, or wants to go back through the posting and build up a map and see if might have chance getting out via another route, I'm out of ideas.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by Eris » Sat Jun 03, 2017 7:07 pm

Re: (082) The Darkness Below

Wait a moment, Zem. Karl is trying something with his dagger.
I think we need to give him a chance to try what he's doing. It might work. If it doesn't we're going to have to weigh 2 things:

1. if we make noise here we draw monsters and we know there are monsters in there otherwise why would the door be barred/locked?, but it is a direction out.

2. if we go the other direction we will be walking into the unknown and that runs the risk of us going deeper into a dungeon that we simply can't handle in our current condition.

In either case, we are very, very, weak and probably could take on a blind Kobold but not much more.
[f=4]Manfreid the Fighter (MV 9", AC 3/5, HD 1+2, hp 10/10, FC Man+1, N) silver mail+helm, sword+shield[/f]

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Post by waysoftheearth » Sun Jun 04, 2017 9:07 am

Re: (082) The Darkness Below

Karl clears some space around the stuck door and examines it real close. The door would open into the room; so the hinges are on the other side. For most of the door's height it appears wedged in good and tight, but there's a foot or so of door above shoulder height on either side where there's enough of a gap to just squeeze a dagger blade in. The gap quickly gets too tight to move the dagger lower down. There's a similar gap toward the bottom of the door... it's the darn mid-section that is jammed tight.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Mon Jun 05, 2017 12:13 pm

Re: (082) The Darkness Below

Okay... we haven't come all this way to be beaten at the last by a door?! What now people?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2044
Joined: Thu Sep 05, 2013 1:17 am
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Post by mgtremaine » Mon Jun 05, 2017 2:12 pm

Re: (082) The Darkness Below

Zem watches Karl work and then chimes in "Have we any lamp oil? Maybe a bit applied to the gap will release the door"
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 533
Joined: Tue Sep 17, 2013 8:54 pm
Location: Pace, FL

Post by Eris » Tue Jun 06, 2017 4:52 am

Re: (082) The Darkness Below

mgtremaine wrote:Zem watches Karl work and then chimes in "Have we any lamp oil? Maybe a bit applied to the gap will release the door"
"If you have it give it a try, but I think it's either going to be let Zem chop it open or try going another way."
[f=4]Manfreid the Fighter (MV 9", AC 3/5, HD 1+2, hp 10/10, FC Man+1, N) silver mail+helm, sword+shield[/f]

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Post by coffee » Tue Jun 06, 2017 1:10 pm

Re: (082) The Darkness Below

With a sigh, Karl gets out his bow and knocks an arrow. He'll cover the way behind, in case the noise attracts attention.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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