(081) Journeymen Returned

Waysoftheearth's Hinterlands PBP

Moderators: ehiker133, waysoftheearth

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Aug 08, 2016 9:31 am

Re: (081) Journeymen Returned

None of the templars were equipped with any missile weapons; dishonourable things. A couple of the townsfolk have slings and shanghais for warding birds off their crops. There are a half-dozen flasks of lantern oil around the abbey, but the population would miss their night-lamps sorely were the fuel all gone...
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 1288
Joined: Mon Sep 16, 2013 3:56 pm

Post by sully » Mon Aug 08, 2016 1:09 pm

Re: (081) Journeymen Returned

Dorgan frowns. There are four ogres in dat cave, or at least there were when we 'visited' last year. And the noble templars tend ta frown on ranged combat so we'll have ta fight hand to hand. I'm not sure about this. Unless we've given up on going back and are committed ta making the Abbey a safer place?
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

Posts: 2128
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Mon Aug 08, 2016 2:22 pm

Re: (081) Journeymen Returned

WOTE, in case it makes a difference, I would draw your attention back to this post...

http://forum.immersiveink.com/viewtopic ... 981#p20981

And then continue this reminder in the Private Forum (if I can remember the password...)

I did remember the password. Yay!
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2843
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Mon Aug 08, 2016 2:44 pm

Re: (081) Journeymen Returned

"Ogres are basically idiots, says a disdainful Highbough. "There is no reason why we need to fight them in their lair. You mentioned they have been patrolling the area and showing interest in the Abbey. I l propose we track them and ambush them individually. You can be the bait, dwarf."
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 1288
Joined: Mon Sep 16, 2013 3:56 pm

Post by sully » Mon Aug 08, 2016 3:23 pm

Re: (081) Journeymen Returned

Dorgan replies, Splittin' 'em up is a good idea. And of course I'll be the one in front. No leader would stand back and let others take risks while he hid in the rear. Don't you agree?
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Mon Aug 08, 2016 7:41 pm

Re: (081) Journeymen Returned

Wen of course has a his bow and even a few magical arrows so we have 1 range attacker.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2843
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Tue Aug 09, 2016 1:02 am

Re: (081) Journeymen Returned

Highough cracks a wry smile thinking how easily the dwarf is manipulated. He climbs whichever wall or tower overlooks the goat path, hoping to catch sight of the ogres and learn their habits.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 16902
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Aug 09, 2016 11:33 am

Re: (081) Journeymen Returned

So... do you intend to spend another town turn at the abbey, or do you wish to venture out, zooming down to exploration time?

If/when the latter comes about, you'll need to specify the parameters of your expedition. Who will be going and staying? Some of the templars could be brought along, or all left to guard the abbey. Let us say the "senior man" among them is Zir Kord, who could be left in charge if necessary.

You should specify supplies carried (food, water, oil, and spellbooks), even though the ogre cave was only a half day from the abbey. Who knows where you'll end up?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Aug 09, 2016 8:31 pm

Re: (081) Journeymen Returned

I wish to spend as many town turns as needed to deal with my spell situation. It would daft to go without all the spells we can use.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 1288
Joined: Mon Sep 16, 2013 3:56 pm

Post by sully » Tue Aug 09, 2016 8:34 pm

Re: (081) Journeymen Returned

How about Dorgan and the Templars focus on observing the ogres and their travel patters while the casters get their research in order?
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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