(081) Journeymen Returned


Waysoftheearth's Hinterlands PBP

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Joined: Mon Sep 16, 2013 3:56 pm

Post Wed Nov 16, 2016 3:14 pm

Re: (081) Journeymen Returned

Dorgan suggests they sleep at the abbey and return to the ogre cave in the morning.
Chiron the Medium (MV 12", AC 9, HD 1, hp 4/4, FC Man, L) dagger+lantern, The Mellifluent Concord
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Post Wed Nov 16, 2016 7:42 pm

Re: (081) Journeymen Returned

"Zzzzz" snores Highbough. Being invisible is hard work!
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
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Post Fri Nov 18, 2016 10:19 am

Re: (081) Journeymen Returned

The night passes uneventfully; the following day promises to be clear and mild. Conditions could hardly be more perfect....
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post Fri Nov 18, 2016 2:02 pm

Re: (081) Journeymen Returned

Dorgan grabs his tools and waits for the elves before departing.
Chiron the Medium (MV 12", AC 9, HD 1, hp 4/4, FC Man, L) dagger+lantern, The Mellifluent Concord
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Post Fri Nov 18, 2016 3:28 pm

Re: (081) Journeymen Returned

Wen is ready no change in spells
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 5/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
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Post Sat Nov 19, 2016 11:21 pm

Re: (081) Journeymen Returned

Highbough swaps out Torrefaction for Sixth Sense. He wants to get inside the ogres' minds and find out what they are thinking (before killing them). Otherwise ready to go.
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
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Post Sun Nov 20, 2016 2:45 am

Re: (081) Journeymen Returned

Any plan that bunches the Ogres up in open area where I can hit them with the wand of cold is a good plan
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 5/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
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Post Sun Nov 20, 2016 8:52 am

Re: (081) Journeymen Returned

Okay, so overnight rest at a friendly stronghold resets everyone hp. New dice are thrown, and they are:

Dorgan: 5 dice: 4, 4, 6, 5, 5. That's dwarfy.
Highbough: 4 dice: 4, 1, 2, 5. I guess that must be elfy.
Wen: 4 dice: 6, 6, 3, 1. No need to throw his 2 dice.


Mmm, yes... DD4's Sixth Sense spell talks about listening to surface thoughts. DD5 has the Extrasensory Perception spell instead, which is more about detecting enemy than about learning what they are thinking. Highbough's Sixth Sense spell is the DD4 version.

Yeah, that six-dice Rimenip is gonna be the business.

What supplies are you taking; just another day trip?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post Mon Nov 21, 2016 2:03 pm

Re: (081) Journeymen Returned

Dorgan takes one day of supplies.
Chiron the Medium (MV 12", AC 9, HD 1, hp 4/4, FC Man, L) dagger+lantern, The Mellifluent Concord
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Post Mon Nov 21, 2016 6:31 pm

Re: (081) Journeymen Returned

And a shovel right? Make sure you list anything you might need that you didn't take last time.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 5/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
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