(080) Where a Hobbet Goes

Waysoftheearth's Hinterlands PBP

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Post by The Red Baron » Tue Feb 23, 2016 2:33 pm

Re: (080) Where a Hobbet Goes

Dopey's current orders stand.
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

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Location: Pace, FL

Post by Eris » Tue Feb 23, 2016 5:08 pm

Re: (080) Where a Hobbet Goes

Freid can't get into the front line until someone steps back, so he waits his opportunity. He'll take a place in the line and fight, though, if he gets a chance.
[f=4]Manfreid the Fighter (MV 9", AC 3/5, HD 1+2, hp 10/10, FC Man+1, N) silver mail+helm, sword+shield[/f]

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Post by mgtremaine » Tue Feb 23, 2016 6:14 pm

Re: (080) Where a Hobbet Goes

Zem the Ogre-Dwarf, startled but focused, moves to finish the Bugbear. "Little goblinkicker , how do you like some you own size!"
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by waysoftheearth » Sun Feb 28, 2016 9:09 pm

Re: (080) Where a Hobbet Goes

There is a lot of feinting, parrying, and testing and the two-sides size each other up. Ogre-Zem is clearly a match for the great bugbear, and Leudigar has proved himself a deadly foe to hobgoblins. After a brief lull, it's on again; Zem and the bugbear trade blows, with the dwarf-ogre suffering 4 hp in the proceedings, but delivering a staggering head-hit that--somehow--doesn't slaying him! Leudigar, likewise, scores a non-fatal hit on his opponent.

Meanwhile, in the Bleakmass Tree room, Dopey the hobbet has located a black hobgoblin hand-axe, a curved knife, and a riveted cudgel. All are distinctly wicked look about them.
Combat Turn 3

The ref dices for initiative, players d6 → 4 then non-players: d6 → 1 so the players have gained the initiative.

Missile/Magic Segment
There is no missile fire or magic happening.

Movement Segment
Dopey searches for alternative armaments among the dead.

Melee Segment
As fighting had already commenced, there will be up to three rounds of melee this turn.

Melee Segment, 1st Round

Ogre-Zem vs Bugbear (FC 4 Men/Hero!) 1 # d20 (as a Hero, THAC2 14) → [8], would hit AC 9 so misses. [16, 11]
Leudigar vs Hobgoblin (FC 2 Men-2) 2 # d20 - 2 → [4, 4] two misses.

Bugbear vs Ogre-Zem (FC Hero-1) 1 # d20-1 (THAC2 14) → [3], miss.
Hobgoblin vs Leudigar (FC Man+1) 1 # d20+1 (THAC2 17) → [2], miss. Everyone misses everything!


Melee Segment, 2nd Round
Ogre-Zem vs Bugbear (FC 4 Men/Hero!) 1 # d20 (as a Hero, THAC2 14) → [2], miss. [16, 11]
Leudigar vs Hobgoblin (FC 2 Men-2) 2 # d20 - 2 → [4, 6] another two misses.

Bugbear vs Ogre-Zem (FC Hero-1) 1 # d20-1 (THAC2 14) → [14], would hit AC 2, so hit, d6 → 3 Zem takes 3 hp.
Hobgoblin vs Leudigar (FC Man+1) 1 # d20+1 (THAC2 17) → [14], would hit AC 5, so miss (Leudigar is AC3).


Melee Segment, 3rd Round

Ogre-Zem vs Bugbear (FC 4 Men/Hero!) 1 # d20 (as a Hero, THAC2 14) → [12] would hit AC 4, so hit. d6+2 → 8 [16, 11 3]
Leudigar vs Hobgoblin (FC 2 Men-2) 2 # d20 - 2 → [6, 16] one hit, d6 → 1 [5 4 3]

Bugbear vs Ogre-Zem (FC Hero-1) 1 # d20-1 (THAC2 14) → [18], would hit AC 2, so hit, d6 → 1 Zem takes another 1 hp.
Hobgoblin vs Leudigar (FC Man+1) 1 # d20+1 (THAC2 17) → [13], would hit AC 6, so miss (Leudigar is AC3).


End of Combat Turn 3.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by mgtremaine » Mon Feb 29, 2016 2:08 am

Re: (080) Where a Hobbet Goes

Zem is not happy with the endless struggle he would draw deep on his hatred of the goblinoids and yell out a might battle cry. "By AXE and HAMMER, DIE!"
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by ehiker133 » Mon Feb 29, 2016 4:16 am

Re: (080) Where a Hobbet Goes

Leudigar presses on against the hobgoblin, sure that he will be able to put it down.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 220
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Post by The Red Baron » Mon Feb 29, 2016 6:54 pm

Re: (080) Where a Hobbet Goes

Dopey suddenly remembers he can't see in the dark, and quickly remedies the situation by lighting a torch.

The hobbet stowes the curved knife at his belt, and heads back to the passage-head with the black goblin axe and thirst for vengance.
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

Posts: 16912
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Mon Feb 29, 2016 9:57 pm

Re: (080) Where a Hobbet Goes

The hobgoblin warrens, including the Bleakmass Tree room, are lit by intermittently placed torches... so all Dopey has to do is grab one.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

Posts: 220
Joined: Tue Jul 21, 2015 5:24 am
Location: Montreal, QC

Post by The Red Baron » Tue Mar 01, 2016 12:28 am

Re: (080) Where a Hobbet Goes

In this case, Dopey will not expend a torch of his own, preferring to acquire a lit brand from a sconce.
[f=4]Mero the Fighter (M 9", AC 2/4, hp 7/7, FC Man+1, L) plate+helm, spear+shield[/f]

Just don't panic because your life is in the hands of someone named Dopey

Posts: 16912
Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia

Post by waysoftheearth » Tue Mar 01, 2016 11:19 am

Re: (080) Where a Hobbet Goes

Blows are traded in the tight confine of the passage, weapons striking sparks of the flags and stone walls as both sides muscle for advantage. All of a sudden the balance is tipped, and Ogre-Zem crushes the Bugbear's chest, and Leudigar decapitates the stalwart Hobgoblin fighter--the enemy is defeated and the clamor of combat ends. Victory is yours!
Combat Turn 4

The ref dices for initiative, players d6 → 3 then non-players: d6 → 5 so initiative passes to the non-players.

Missile/Magic Segment
There is no missile fire or magic.

Movement Segment
Dopey grabs a torch from a wall and runs back to the frontline.

Melee Segment
Fighting has already commenced, so there will be up to three rounds of melee this turn.

Melee Segment, 1st Round

Bugbear vs Ogre-Zem (FC Hero-1) 1 # d20-1 (THAC2 14) → [10], would hit as 6, miss.
Hobgoblin vs Leudigar (FC Man+1) 1 # d20+1 (THAC2 17) → [11], would hit AC 8 miss.

Ogre-Zem vs Bugbear (FC 4 Men/Hero!) 1 # d20 (as a Hero, THAC2 14) → [1], miss.
Leudigar vs Hobgoblin (FC 2 Men-2) 2 # d20 - 2 (THAC2 17) → [15, 11] hits AC 4 and 8, one hit d6 → 1 [5 4 3 2]. This hob is legend!


Melee Segment, 2nd Round
Bugbear vs Ogre-Zem (FC Hero-1) 1 # d20-1 (THAC2 14) → [0], miss.
Hobgoblin vs Leudigar (FC Man+1) 1 # d20+1 (THAC2 17) → [12], would hit AC 7, so miss.

Ogre-Zem vs Bugbear (FC 4 Men/Hero!) 1 # d20 (as a Hero, THAC2 14) → [14], hit. d6+2 → 5 [16, 11, 3 -2], slain.
Leudigar vs Hobgoblin (FC 2 Men-2) 2 # d20 - 2 → [8, 13] hits AC 6, d6 → 6 head hit slays it!

All enemies are slain, the combat is over.

End of Combat Turn 4.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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