Zax fends off the giant, hairy Goblin's sweeping blows gruffly as he withdraws toward the mess hall, where Zem, Dopey, Akbar and some of the others are forming a line inside the entry, and from where Brother Herald now comes rushing up to join the fray. Zax lands a telling counter-strike just as The Herald charges in to deliver the killing blow; crushing the giant goblin's chest with his mace.
As the defeated goblin hits the ground, the pair spy half a dozen like creatures--peering into the passage from whence they all came some 60ft away--vanish back into their chamber like whipped dogs.
Combat Round 2
Brother Herald charges into the melee, the ref judges the distance to be about 3" which is the distance that any figure is allowed to close in order to join melee, so The Herald can join the fighting this round but will attack last.
Zax defends himself, thus applying a -4 penalty to the bugbear's attack dice.
Bugbear's attacks 3 # d20 → [14, 1, 1] at -4 is [10, -3, -3] resulting in three misses. The bugbear's three thows would all have missed even if Zax did not elect to parry, so Zax is allowed a counter blow if employing a lighter weapon. Is a gnome's ice-pick lighter than a bugbear's cudgel? Zax has it 5 lb on his character sheet, and the ref deems the bugbear's cudgel to be morning-star sized (10 lb), so yes. Therefore Zax has a counter-blow.
Zax 1 # d20 →  @ +1 (FC being Man+1) is 15, which would hit AC 4. That's another hit; d6 → 5 hp.
The ref dices for the bugbear's hp: 3d6 → 8, erk. No wonder he was nervous. 8-5 is 3 hp remaining.
Now Brother Herald: 1 # d20 → , that is also a hit. d6 → 3 hp, and that is the killing blow.
The combat is concluded with three goblinkind slain.
the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern
; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch