Re: (069) Pilgrims & Practicalities
Posted: Mon Dec 01, 2014 10:25 am
Nobody here has actually cashed in any XP yet folks.
You still have to divide the loot, and then make it through a period of "town time" comprising at least one untroubled night.
Okay, so (thanks sully and ehiker) it seems the loot on offer is presently as follows:
12 vintage crossbows (@10XP for fighter types only, max one each)
Silver bowl from hidden Reliquary (100 XP)
Silver faerie cage, 9" square (50 XP)
Three sparkling gems in a small black box lined with purple velvet (3x 100 XP)
10 lb sack of 240sp (240 XP)
10 lb sack of 240sp (240 XP)
10 lb sack of 92 sp and 148cp and (117 XP)
A enchanted sword (last seen in Dieter's possession--but he is absent)
A magical ring (presently on Ulric's right index finger)
Black leather-bound book penned in Empyrean (aka Lawful) containing a Ward Against Undead (wards are usable by any class) but otherwise unread.
You have the additional options, in town time, of collecting the remaining 30lb of coin from the nearby Ogre lair and, if you care to use the ward, you could also fetch the treasure from the shadow pit without undue risk. I would, of course, roll for an encounter check to determine whether the activity resulted in an "adventure"; if none were forthcoming it would be auto-success and you'd add the loot to your pile for division...
You still have to divide the loot, and then make it through a period of "town time" comprising at least one untroubled night.
Okay, so (thanks sully and ehiker) it seems the loot on offer is presently as follows:
12 vintage crossbows (@10XP for fighter types only, max one each)
Silver bowl from hidden Reliquary (100 XP)
Silver faerie cage, 9" square (50 XP)
Three sparkling gems in a small black box lined with purple velvet (3x 100 XP)
10 lb sack of 240sp (240 XP)
10 lb sack of 240sp (240 XP)
10 lb sack of 92 sp and 148cp and (117 XP)
A enchanted sword (last seen in Dieter's possession--but he is absent)
A magical ring (presently on Ulric's right index finger)
Black leather-bound book penned in Empyrean (aka Lawful) containing a Ward Against Undead (wards are usable by any class) but otherwise unread.
You have the additional options, in town time, of collecting the remaining 30lb of coin from the nearby Ogre lair and, if you care to use the ward, you could also fetch the treasure from the shadow pit without undue risk. I would, of course, roll for an encounter check to determine whether the activity resulted in an "adventure"; if none were forthcoming it would be auto-success and you'd add the loot to your pile for division...