Obviously the doppelganger uses vent ducts to move about certain rooms (laundry room, probably the infirmary, maybe the library?). We should direct efforts to trapping it in one place. First order of business should be to quell this creature's ability to breathe, then we can worry about mapping and secret passages.Merctime wrote:If this should be the case, above, perhaps Dhren should stay with the pilgrims to help provide security for them.flightcommander wrote:In any event, Armando is game to join a crew to investigate the whereabouts of Valorn and Beringar — he's also curious about how long we should "expect" them to have been gone. Perhaps Desmond, Ashtad, and Armando should follow up?
He's still pretty keen on searching for any more secret doors in the abbey (the library was mentioned?) and also finding some way to effectively map it.
Burnt-out torch pegs can provide charcoal marks to roughly 'draw' or 'write' with; He just needs some advice as to a map surface. Old clothing from the library, torn so they are flat cloth and laid upon a table? Perhaps as he paces it out, he can call off dimensions and have someone with burnt torch and the cloth to draw those dimensions?
Just my thoughts on the subject.