I will take this (and following posts) and the treasure division as your "orders" for the remainder of the day.sully wrote:
- Ulric should examine the potion and see if he can determine what it does. Dorgan is willing to take a sip and suffer any potential ill effects.
- Josiane should examine the scroll and the black book. If Josiane can't figure out either, we should put Ulric to good use here while we can.
- We should have an active character or two hold onto the gems and jewels. We can hide the coins somewhere around the monastery. I am ok with the idea of putting them in the Reliquary but if I remember correctly, there was crap smeared across the secret door entrance. If it remains hidden, I don't want to mess with that just to hide the coins. We should be able to find another suitable hiding place.
- Definitely should send another party, in force, to look for Valorn and Beringar. Not looking too hard though. Let's just grab the coins and head back.
- I am unclear: are there areas of the basement we haven't explored? Are there places the Ring Team may have gone, other than through the portal?
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"Give me those!" says Ulric gruffly, snatching the mysterious potion bottle and scroll and brooding over them for a time. 2d6. He snaps open the dusty scroll and gives the writings therein an extended glance, "These incantations will bear further investigation tomorrow," he mutters, and rolls the scroll up and hides it under his cloak. The potion bottle he taps, swirls, listens to, sniffs, and examines closely, but ultimately surrenders it to Dorgan without offering any further clue.
Josiane, meanwhile, drops the heavy black leather tome upon the refectory table (in a cloud of dust), and begins the laborious process of deciphering the cramped writings therein... to her delight it is an enlightened work entitled The Effulgent Beatification penned in the Empyrean cartography, and in fact contains valuable prayers and lessons | Book of 2nd level Clerical Spells |. The study absorbs her for quite some time...
Discussion of a mission to the Ogre cave (tomorrow) and division of the coin, gems, and jewelry, and where to hide them occupies the remainder of the afternoon.
At some point Dorgan dares a sip of the mysterious potion. The stopper--sealed tight despite its apparent age--comes loose with a solid twist from Dorgan's thick mitts and the antiquity, as well as the mystery, of whatever substance is within is immediately apparent.
Though the outside of the small glass bottle is grubby, the inside is pristine and the sweet vapour of the ether therein carries easily to Dorgan's twitching nose... "Just a sip.." he warns himself and takes one...
| Twice now has Dorgan recovered potions in this game, and twice now have they been poison.
Even a sip is deadly; Dorgan must save versus poison or die!
One Dwarf. One Hero. One Dee Twenty.
1d20=(I am afraid to roll)=(Dorgan saves as an 8th level fighter so needs an 8+)=(with a protection from evil spell he would have gained a +2 adjustment to his saving throw)=... |