| Ah, my mistake. Desmond HAS been to this door before. This is the infirmary, where the body was found on the table and the nice vials of acid, of which Desmond has the most potent, were procured. Then, within a room inside this room is where the weird contraption with the skin or organs stretched in a large frame was as well as the trap door where Desmond "found" (ahem) the first trap door down to the shadows' lair.
Oh, wait a second.
Wait, wait, wait, wait, wait. The party KNEW of the treasure down in the shadows' lair before now, didn't they? DIDN'T THEY??? When Dorgan used the marrowstone in the lowest level of the library and it pointed to a lode (load?) of silver some yards north by northwest of that location. That would maybe be just about where the shadows' lair is! Ha ha!! AH HA!!!
Ahhhh... it all comes together.
Er, hmmmm... Excepting the part where a) one trap door is tied to a section of the abbey near the crypt that is only opened by the Enigma in the staff of Thuul (and, thus, is presumably associated with the abbey) and then there is b) a trap door that is tied to a statue of a wolfmanthing that predates the abbey (and, thus, is presumably NOT associated with the abbey), leading to the SAME PIT! Unless the wolfman cult is somehow tied to the abbey early in its inception and this information is hidden (or lost) from most of the current members. But maybe not from the Mother Superior, eh? Next time Desmond sees her, he's gonna look real closely into her eyes. And check her feet. But she might be innocent of it all. Might be...
Either way, it's all pretty f'ing brilliant and entertaining and I love it. I bloody love it. Ah, cheers, Simon. Good stuff here.
So, to modify my earlier post... |
"Ah," Desmond whispers as he views the door and recalls the infirmary. "This door IS familiar to us, Mondes. Leads to the infirmary with the..." He shudders, "dissected body and the stairs to the crypt. So no need to explore them again except to make sure our friend isn't shut away inside."
Desmond is going to check these rooms real quick to make sure The Gustave hasn't been shut in for safe keeping.
| And while checking out the trap door (and making a grand entrance to the others by coming down the other trap door chute) is highly tempting, that is all meta-knowledge he doesn't have, so he'll just close the door behind him and check further on down the hall. |
the Tracker (MV 9", AC 3/5, HD 2-2, hp 6/6, FC Man+1, L) mail+helm, silvered sword+main gaucheDesmond/Mondes
the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]