Sully's Second Delve

Moderator: Makofan

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Post by Makofan » Thu May 28, 2015 3:53 pm

Re: Sully's Second Delve

All is quiet, both doors look like normal dungeon doors, there are no detectable anomalies

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Post by sully » Thu May 28, 2015 4:03 pm

Re: Sully's Second Delve

Aolis steps back in line and Muhali opens the west door.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by Makofan » Thu May 28, 2015 5:33 pm

Re: Sully's Second Delve

You open the door of a long, narrow room, running north/south, 20 feet wide by 50 feet long. This door is in the middle of its east wall

(see updated map link)

There are four skeletons huddled in the NW corner. Rusted armor and weapons seem to lay about them.

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Post by sully » Thu May 28, 2015 5:46 pm

Re: Sully's Second Delve

The party enters the room and spreads out a bit, keeping Aolis in the back but giving Brebert room to forcefully present a holy symbol should the skeletons animate.

Are there any other features of note?

If the skeletons don't animate, Muhali will visually investigate them closely without touching.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Thu May 28, 2015 7:33 pm

Re: Sully's Second Delve

sully wrote:The party enters the room and spreads out a bit, keeping Aolis in the back but giving Brebert room to forcefully present a holy symbol should the skeletons animate.

Are there any other features of note?

If the skeletons don't animate, Muhali will visually investigate them closely without touching.
The skeletons do not animate as you get close. The skeletons look like they were wearing mail armor, with shield and sword. Disintegrating pouches lie among them, the glint of silver showing. The rest of the room is plain and featureless

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Post by sully » Thu May 28, 2015 8:09 pm

Re: Sully's Second Delve

Does anything look valuable, aside from the coin?

Muhali tells Gret to scrape the pouches toward him with the tip of his spear.

Aolis examines the north and west walls.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Thu May 28, 2015 8:43 pm

Re: Sully's Second Delve

The armor and shields and weapons are rusted and useless. As Gret tries to bring the pouches near, they rip apart and spill the rest of their contents. At a glance you estimate about 50 silver spilling from the pouch.

Aolis discovers no secrets in the walls

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Post by sully » Thu May 28, 2015 8:44 pm

Re: Sully's Second Delve

Gret collects all of the coins.

The party exits the room.

Muhali opens the north door.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Fri May 29, 2015 2:41 pm

Re: Sully's Second Delve

When all is said and done, you have gathered 465 silver pieces.

Muhali opens the north door, and sees a 20' square room, with a door on the east wall. The room itself is plain, but the walls are curved, and there is what looks like a stucco pattern on the curve of the west wall.

(map updated)

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Post by sully » Fri May 29, 2015 2:44 pm

Re: Sully's Second Delve

Aolis enters first, proceeding cautiously to the far door while looking for pressure plates, trip wires, etc...

She listens at the door and examines it for traps.

Muhali follows and tries to make some sense of the pattern on the wall.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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