Delve the 10th

Makofan's Deep Dungeon Crawl PBP

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Post by acodispo » Sun Aug 02, 2020 2:52 pm

Re: Delve the 10th

Retreat into the previous room & surround them as they come through the door!
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Post by coffee » Sun Aug 02, 2020 8:50 pm

Re: Delve the 10th

Do we have time to move back to the previous room?

If so, we do.

If not, Rhod wants to put a wall behind him and again receive the charge of a lizard, stepping forward as it arrives, and swinging at it's bitey face.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by Makofan » Sun Aug 02, 2020 10:47 pm

Re: Delve the 10th

I'd say you have time to beat a hasty retreat

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Location: Upper Miskatonic Valley

Post by mushgnome » Tue Aug 04, 2020 1:26 pm

Re: Delve the 10th

"Retreat and surround" seems like a good plan to Franklin.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by mannclay » Tue Aug 04, 2020 1:39 pm

Re: Delve the 10th

Same here, Biff will respond to the "Retreat and surround" tactic as well.

OOC: So, who's the 'mapper' on this crew?

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Post by Makofan » Tue Aug 04, 2020 6:52 pm

Re: Delve the 10th

OK, give me a quick setup (you can sketch it in words, is fine)

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Post by acodispo » Wed Aug 05, 2020 3:26 pm

Re: Delve the 10th

"Fall back! Split to each side! Spearmen 2nd rank! Lights behind!" shouts Wiglaff.

I'm hoping we end up with something along these lines:
  Code:
   # #       |  R = Rhod      i = Ivar     a = Aiden
####+####    |  G = Grampus   s = Sigmud   e = Edgar
..iR.Gs..    |  A = Aldbane   o = Ori      p = Phillippe
..oA.Bw..    |  B = Biff      w = Wodan
..dFWMn..    |  F = Franklin  d = Dori     + = door
...aep...    |  W = Wiglaff   n = Nori     # = wall
.........    |  M = Maloof                 . = floor
Let the lizards come through the door & into the middle. Front rank is heavies, and 2nd rank is spears.
I've got a map going here: Player's Maps

Level three
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

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Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Wed Aug 05, 2020 4:35 pm

Re: Delve the 10th

| That is a freaking cool ASCII diagram. I think we should use that more (when we need to) |

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Location: Upper Miskatonic Valley

Post by mushgnome » Wed Aug 05, 2020 4:36 pm

Re: Delve the 10th

Looks good to Franklin! Stab, stab stab.

OOC: @acodispo looks like you play "roguelike" games, am I wrong??
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Thu Aug 06, 2020 1:12 am

Re: Delve the 10th

The players retreat, and not a moment too soon, as the two remaining lizards move more swiftly than one might expect, and Rhod and Grampus are attacked before the party is quite ready, one lizard sinking its razor sharp teeth into Rhod's left thigh.

Rhod and Aldbame, with Ivar stabbing from the second rank, attack the offending lizard, but cannot penetrate its scaly hide. Grampus and Biff close in on the other lizard, with Sigmund and Wodan stabbing from behind., and mighty strikes from their combined weapons take the lizard down.
MECHANICS
Initiative: Party 4, lizards 5

Lizard1 @Grampus, rolls 5 - miss
Lizard2 @Rhod, rolls 16 - hits for 4 damage

Grampus @Lizard1, rolls 19, hits for 9 damage
Biff @Lizard1, rolls 20, hits for 6 damage, killing it
Sigmund @Lizard1, rolls 5 - miss
Wodan @Lizard1, rolls 9 - miss

Rhod @Lizard2, rolls 7 - miss
Aldbane @Lizard2, rolls 11 - miss
Ivar @Lizard2, rolls 2 - miss

WOUNDS
Grampus 17/18
Aldbane 11/13
Rhod 10/14 (has already used Staff of Healing)

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