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Re: Delve the 8th

Posted: Mon Mar 09, 2020 2:25 pm
by acodispo
Yes, let's replace the door, gather our things, and continue exploring.

1. There's a door that opens into a magical darkness across the hall.
2. There's an unexplored door to the west.
3. Another north & then west.

Any preference? I'm leaning toward just opening some fresh doors rather than digging deeply into mysteries like the darkness across the hall.

Re: Delve the 8th

Posted: Mon Mar 09, 2020 2:59 pm
by merias
acodispo wrote:Any preference? I'm leaning toward just opening some fresh doors rather than digging deeply into mysteries like the darkness across the hall.
That sounds good.

Re: Delve the 8th

Posted: Mon Mar 09, 2020 3:21 pm
by kipper
Agreed

Re: Delve the 8th

Posted: Tue Mar 10, 2020 12:23 pm
by acodispo
Assuming there's broad agreement, let's go:
  • north to the next door on the west wall, open it
  • go through the room & down the passage, through the door at the end into the next room, and
  • try the door at the end of the passage in the NW corner (of the room marked 21 on my map)

Re: Delve the 8th

Posted: Tue Mar 10, 2020 1:10 pm
by coffee
Yup, sounds good.

Re: Delve the 8th

Posted: Tue Mar 10, 2020 2:25 pm
by SneakeyPete
"Yes let's go there", says Grampus.

Re: Delve the 8th

Posted: Tue Mar 10, 2020 4:21 pm
by Makofan
You proceed, and after suitable precautions at the door, open it onto a 30'wide x 40' deep room (the room's extension is all to the south). Two decorative pillars flank a statue on the south wall of a woman holding a torch in one hand and a key in the other. In front is an unstained white marble altar

Re: Delve the 8th

Posted: Wed Mar 11, 2020 2:52 pm
by kipper
Figuring that the statue appears to have a benevolent air, Maloof approaches it and humbles himself at its feet.

Re: Delve the 8th

Posted: Wed Mar 11, 2020 6:41 pm
by acodispo
Wiglaff will politely bow to the statue.

"Hail, lady!"

Re: Delve the 8th

Posted: Thu Mar 12, 2020 3:55 pm
by Makofan
Just before he gets to the altar, a 10' square of ground underneath his feet vanishes, and he falls 10' down into a pit, taking <1d6>=4 damage. As he hits the floor of the pit, a secret door slides open at the bottom of the pit and two skeletons with swords stride out and slash at him! One wounds him severely, and Maloof is close to death
MECHANICS
Falling damage <1d6>=4
Maloof is at 5/9 hit points

Skeleton1 @ Maloof, rolls 11 miss
Skeleton2 @ Maloof, rolls 18 hits for >1d6>=4 damage
Maloof is at 1/9 hit points