Delve 7 Aftermath


Makofan's Deep Dungeon Crawl PBP

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Post Sat Nov 16, 2019 9:28 pm

Delve 7 Aftermath

MONSTERS
9 goblins @ 100 xp = 900 xp
2 wights @ 300 xp = 600 xp
1 white ape @500 xp = 500 xp
2 gelatinous dice @ 400 xp = 800 xp
1 wraith @ 400 xp = 400 xp
1 werewolf @ 500 xp = 500 xp
3 giant lizards @ 300 xp = 900 xp
TOTAL: 4600 xp

TREASUE
35 gp = 35 gp
300 sp = 30 gp
Plate mail +1
TOTAL: 65 xp, 65 gp

DIVISION
4665/8 = 583, 612 if 5%, 641 if 10%

PLAYERS
Rhod: 2998 + 583 = 3581 xp, + 8 gp = 1561 gp
Grampus: 3559 + 641 = 4200 xp, +8 gp = 1493 gp
Llewellyn: 0 + 363 = 363 xp, +8 gp = 8 gp
Vesh: 1990 + 641 = 2631, +8 gp = 440 gp
Franklin: 1292 + 583 = 1865 xp, +8 gp = 103 gp
Aldbane: 3559 + 641 = 4200 xp, +8 gp = 1346 gp
Wiglaff: 1542 + 641 = 2183 xp, +8 gp = 179 gp
Maloof: 2536 + 641 = 3177 xp, +8 gp = 696 gp

Wiglaff hits level 2 Fighting Man
Wiglaff's hit points go from 8 to 9
He can now attack twice per round against riff raff
All saving throws except breath weapon go up by two

Grampus hits Level 3 fighting man
Grampus' hit points go from 15 to 16
He can now attack 3 times vs riff raff. He is also considered heroic when fighting monsters
His chance to hit goes up by 1

Maloof hits Level 3 Cleric
Maloof's hit points go from 8 to 9
He can now cast 2 first level spells per day
he can now affect undead up to the power of wraiths

Vesh hits level 2 magic user
Vesh's hit points go from 5 to 3
His saving throws go up by 1 except for vs spells
He can now cast 2 first level spells per day
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Post Sat Nov 16, 2019 9:31 pm

Re: Delve 7 Aftermath

Estimated party for next delve

Grampus F3
Rhod F2
Wiglaff F2/MU1
Aldbane C3
Maloof C3
Llewellyn C1

Grampus has 3 dwarf men-at-arms (Ori/Nori/Dori)
Wiglaff has 1 man-at-arms (Wotan)
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Post Sat Nov 16, 2019 9:35 pm

Re: Delve 7 Aftermath

ITEMS OF NOTE
Maloof has one vial of Holy Water
Plate Mail +1 needs to be assigned
The deceased Catweazle had a scroll of Fog Wall
Rhod is the only player (besides newbie Llewellyn) to have no magic items

MAGIC WEAPONS
Grampus: Sword +1

MAGIC ARMOR
unallocated plate +1

SCROLLS
Aldbane
Maloof
Wiglaff

POTIONS
Maloof has a potion

OTHER
Grampus: Eyes of Charming (can spend a round trying to use eyes like casting a Charm Person spell)
Aldbane: Staff of Healing (unlimited Cure Light Wounds, but a character can only receive benefit once per day)
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Post Sat Nov 16, 2019 9:36 pm

Re: Delve 7 Aftermath

REFRESHER NOTES ON THE DUNGEON

LEVEL 1
- to the north, Pres the Imposing, who is looking for potions parts: "A troll's testicle, a dragon's heart, the tongue of a lizard,
a manticore's ear, magic water, soluble slime, semi-precious gems", etc.
He had admonished you not to explore north where he has his domain, and so far you have obeyed his edict
- smack in the middle of the map is a corridor you have not explored
- there are multiple unexplored doors/corridors in the west, including a webbed corridor where apparently no one returns from
- a kobold room in the SW corner you ignored as they had a fight going on

LEVEL 2
- a lot of level 2 is still unexplored
- you have ignored a room (marked 25 on your map) with a huge ball of glass ball full of coins
- you have ignored a sleeping giant lizard (room 5)
- you put the sand room down for future investigations
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Location: Vancouver, BC, Canada

Post Sun Nov 17, 2019 4:28 am

Re: Delve 7 Aftermath

Wiglaff can have Vesh's scroll?
Rhod can have the plate +1?

Maloof would like to purchase three more vials of Holy Water (75gp total)
Maloof will memorise: Detect Magic, Detect Evil (*I think we're pretty good for healing, so I thought some more general utility spells could be helpful?)
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Post Sun Nov 17, 2019 2:16 pm

Re: Delve 7 Aftermath

I agree plate to Rhod, and Wiglaff will happily take & use the scroll of Fog Wall if that is agreeable.

Wiglaff, having attained 2nd level as a Fighter, will adventure as a Magic-User from here out.

Wiglaff will purchase 5 vials of holy water & have his lantern-bearer Edgar carry them.

He'll hire an additional armoured footman, and equip him also with a silvered spear.

Finally, if there is downtime between delves, Wiglaff will scribe a scroll of sleep at a cost of 100gp.

Thanks for the summary notes on the dungeon!

I'd be interested in starting off with a targeted delve (with proper equipment): either a return to the webbed area, or the yellow metal door, or perhaps even getting a good rope ladder & descending down the chute to the ogres' room.

Now that we've gained a few levels, it might be easy/quick enough to scour the 1st level & find whatever treasure we may have missed.
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
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Post Mon Nov 18, 2019 1:58 pm

Re: Delve 7 Aftermath

Those all sound like good plans, and Rhod will happily accept the +1 plate.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]
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Post Mon Nov 18, 2019 10:06 pm

Re: Delve 7 Aftermath

We've had kipper, acodispo and coffee chime in

Merias posted about a week ago, I will give sneakypete a poke, and Vile drops in occasionally, so we will assume we have six for the next delve
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Post Mon Nov 18, 2019 10:08 pm

Re: Delve 7 Aftermath

@acodispo - Ivar and Sigmund are available for hire if you are interested
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Post Tue Nov 19, 2019 12:37 am

Re: Delve 7 Aftermath

Yes, Wiglaff will hire Ivar & Sigmund & will buy each of them a silvered spear.
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
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