Delve 5 Aftermath


Makofan's Deep Dungeon Crawl PBP

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Post Wed Aug 15, 2018 4:14 pm

Re: Delve 5 Aftermath

And we are only 20 gold away from finding out what the staff is!

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Post Thu Aug 16, 2018 5:21 am

Re: Delve 5 Aftermath

Grampus will contribute the remaining 20gp to identify the staff.
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Post Thu Aug 16, 2018 2:59 pm

Re: Delve 5 Aftermath

The staff turns out to be a very powerful item, a Staff of Healing
- It can only be used by a cleric
- It can cast an unlimited number of Cure Light Wounds each day
- A person can only benefit from this once per day
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Post Thu Aug 16, 2018 4:38 pm

Re: Delve 5 Aftermath

Makofan wrote:The staff turns out to be a very powerful item, a Staff of Healing


Wow! :shock:

Let's get that in the hands of Aldbane or Maloof!
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, Burglar-in-Training (M 12", AC 6, HD 1+2, hp 9/9, L)[/f]
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Post Thu Aug 16, 2018 4:43 pm

Re: Delve 5 Aftermath

Also: Wiglaff will adventure as a fighter for the next delve.

But he'll remain equipped as follows:

short bow (wielded)
quiver & hand axe on belt
helmet worn
shield & battle axe strapped to back
color spray memorized

Edgar the torch-bearer will be given a backpack, the rope, oil, & sacks, and he will carry the lantern.

Phillippe the porter will carry Wiglaff's armour, which he'll equip if he uses his spell.
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, Burglar-in-Training (M 12", AC 6, HD 1+2, hp 9/9, L)[/f]
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Post Thu Aug 16, 2018 10:46 pm

Re: Delve 5 Aftermath

Vesh will keep Sleep memorized since the Smoke Snake creature he feels it might come in handy after all. He will also hand off the magical staff to which ever cleric gets it & will replenish any equipment he & his henchmen used up.
Veshengo "Vesh the scarred" Polgár Magic-User 1
S: 7 I: 17 W: 9 Cn: 13 D: 13 Ch: 4 Gold: 28 Silver: 16 Copper: 10 HP: 5

Warrec "Chegs" Chegwidden Fighting-Hobbet 1
S:14 I:10 W:9 Co:9 D:10 Ch:8 Gold:2 Copper: 45 HP:5
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Post Fri Aug 17, 2018 3:20 pm

Re: Delve 5 Aftermath

With the staff of healing, and two clerics, everybody can get healed up by next day, so in two days you will be re-entering the dungeon

FAST FORWARD TWO DAYS
Everybody healed and restocked

Who gets the staff - Aldbane or Maloof?

Once this is decided, we can start Delve the Sixth
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Post Fri Aug 17, 2018 3:23 pm

Re: Delve 5 Aftermath

Aldbane will buy two vials of holy water, and would like the staff if Maloof is agreeable.

| We can always dice for the staff, to see who gets it. |
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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Post Fri Aug 17, 2018 3:29 pm

Re: Delve 5 Aftermath

Anybody have specific goals/plans for Delve 6?

Back to the large hall where we fought the smoke snake & investigate the any doors?
Are there any areas of level 1 people still want to dig into (I'm thinking of the spider corridor, or the yellow metal door)?
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, Burglar-in-Training (M 12", AC 6, HD 1+2, hp 9/9, L)[/f]
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Post Fri Aug 17, 2018 4:17 pm

Re: Delve 5 Aftermath

Also, I made a mistake in the combat vs the warriors

Rhod and Grampus are level 2, so they should have made 2 attacks/round vs the warriors, not 1. The snake-thing was of sufficient hit dice that thus bonus did not apply I will remember this from now on. Will help deal with goblin/orc riffraff for sure
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