Delve 4 Aftermath


Makofan's Deep Dungeon Crawl PBP

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Post Mon Jun 25, 2018 4:44 pm

Re: Delve 4 Aftermath

Ebon Hearted Soul wrote:I think Vesh will keep sleep since he already has it memorized (he'll re-memorize it if need be - not sure how it works; whether he only has to re-memorize a spell only after he uses it or after each adventure). That leaves things open for Wiglaff.


Vesh will keep Sleep (no need to re-memorize)

What does Wiglaff decide?
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Post Mon Jun 25, 2018 4:45 pm

Re: Delve 4 Aftermath

Almost ready to go here

Can we have some suggested marching order?
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Post Mon Jun 25, 2018 4:50 pm

Re: Delve 4 Aftermath

The main piece of equipment would be a stout timber.

If we can find a screw jack, we'd have the timber cut to a length where we could put the timber on top of the jack, between the floor & ceiling next to the staff, then raise the jack till it's snug.

Without the jack, we'd just cut the timber to about the height of the staff, and just manually wedge it in next to the staff.

Once either of the above is done, tie a rope to the lower end of the staff, and pull hard & fast to drag it out into the hallway.
[f=4]Brother Walfried (M 9", AC 2/4, HD 1, hp 4/4, FC Man, L) plate+helm, warhammer+shield[/f]
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
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Post Mon Jun 25, 2018 4:51 pm

Re: Delve 4 Aftermath

Wiglaff will memorize color spray .
[f=4]Brother Walfried (M 9", AC 2/4, HD 1, hp 4/4, FC Man, L) plate+helm, warhammer+shield[/f]
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
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Post Mon Jun 25, 2018 5:09 pm

Re: Delve 4 Aftermath

Previous marching order:

[Rhod F1] [Grampus Dw1]
[Wiglaff E1] [Nori hench]
[Aldbane C2] [Maloof C1]
[Georges torch] [Vesh Mu1]
[Francis torch] [Edgar torch]
[Ori hench] [Dori hench]

We're adding:

Franklin Took & Sconces
Wodan (footman)
Phillippe (porter)

And I assume we're losing Francis & Georges (since they were hired by Serech & Golgildur).

Shall we do something like:

[Rhod F2] [Grampus Dw2]
[Aldbane C2] [Wodan hench]
[Wiglaff E1] [Maloof C1]
[Vesh Mu1] [Edgar lantern]
[Nori hench] [Phillippe porter]
[Franklin H1] [Sconces dog]
[Ori hench] [Dori hench]

I've italicized non-combatants. Also, I assume Franklin & Sconces will scout ahead when appropriate.
[f=4]Brother Walfried (M 9", AC 2/4, HD 1, hp 4/4, FC Man, L) plate+helm, warhammer+shield[/f]
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
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Post Mon Jun 25, 2018 5:35 pm

Re: Delve 4 Aftermath

I think we can work with that order

I can't be blamed for any noise that Sconces might make!
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Post Mon Jun 25, 2018 5:38 pm

Re: Delve 4 Aftermath

acodispo wrote:The main piece of equipment would be a stout timber.

If we can find a screw jack, we'd have the timber cut to a length where we could put the timber on top of the jack, between the floor & ceiling next to the staff, then raise the jack till it's snug.

Without the jack, we'd just cut the timber to about the height of the staff, and just manually wedge it in next to the staff.

Once either of the above is done, tie a rope to the lower end of the staff, and pull hard & fast to drag it out into the hallway.


You can get a baulk of timber cut to six feet for about 10 gp
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Post Mon Jun 25, 2018 5:38 pm

Re: Delve 4 Aftermath

Does Franklin have a hunting dog, or a guard dog?
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Post Mon Jun 25, 2018 5:43 pm

Re: Delve 4 Aftermath

Makofan wrote:
merias wrote:Aldbane will splurge for the ID of the cloak. He'd also like to see about silvering his hammer, and some silver sling bullets.


The cloak is an elven cloak. When worn, it makes you hard to notice until you interact with someone, or come very close to them

It will cost 50 gold to silver his hammer, and 5 gold for 20 silver bullets

What spell will he memorize?


Wow, great find. It should go to someone who can use it, however. Maybe the new Halfling if none of the existing PCs want it?

Albane will stick with CLW for now. 155gp deducted.
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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Post Mon Jun 25, 2018 5:51 pm

Re: Delve 4 Aftermath

acodispo wrote:Previous marching order:

[Rhod F1] [Grampus Dw1]
[Wiglaff E1] [Nori hench]
[Aldbane C2] [Maloof C1]
[Georges torch] [Vesh Mu1]
[Francis torch] [Edgar torch]
[Ori hench] [Dori hench]

We're adding:

Franklin Took & Sconces
Wodan (footman)
Phillippe (porter)

And I assume we're losing Francis & Georges (since they were hired by Serech & Golgildur).

Shall we do something like:

[Rhod F2] [Grampus Dw2]
[Aldbane C2] [Wodan hench]
[Wiglaff E1] [Maloof C1]
[Vesh Mu1] [Edgar lantern]
[Nori hench] [Phillippe porter]
[Franklin H1] [Sconces dog]
[Ori hench] [Dori hench]

I've italicized non-combatants. Also, I assume Franklin & Sconces will scout ahead when appropriate.


Vesh has hired henchmen as well:
Young Aiden [porter/torchbearer]
Mona de Silva [i][footman]

Marco de Silva [footman]

Their personal Marching order is as follows.
Marco
Vesh
Aiden torch
Mona

If they are to be in the middle or at the back of the overall marching order it is up to the group. BTW both Marco & Mona will give Aiden priority for defense unless Vesh is casting his spell.
Veshengo "Vesh the scarred" Polgár
S: 7 I: 17 W: 9 Cn: 13 D: 13 Ch: 4 Gold: 28 Silver: 16 Copper: 10 HP: 5
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