Delve 4 Aftermath


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Post Tue Jun 19, 2018 1:14 am

Delve 4 Aftermath

MONSTERS
2 birdmen @100 xp = 200 xp
3 3-legged bearmen @200 xp = 600 xp
1 ant @200 xp = 200 xp
1 ghoul = 200 xp
4 orcs @100 xp = 400 xp
8 goblins @100 xp = 800 xp
TOTAL 2400

DIVIDED BY 6 = 400 monster xp each
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Post Tue Jun 19, 2018 1:17 am

Re: Delve 4 Aftermath

TREASURE
3 lapis lazulis @ 50 gp each = 150 gp
six small baby blue gems worth 50 gp each = 300 gp
1301 silver pieces = 130 gp
117 gold pieces = 117 gp
TOTAL 697 GP VALUE

DIVIDED BY 6 = 116 XP /GP each
with 1 GP and 1 SP left over
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Post Tue Jun 19, 2018 1:19 am

Re: Delve 4 Aftermath

MAGIC TREASURE
1 potion of Invisibility - Maloof
Cloak - unidentified
sword +1 Grampus

It is 100 gp per item identified if the party is interested
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Post Tue Jun 19, 2018 1:35 am

Re: Delve 4 Aftermath

TWO PEOPLE LEVELLED UP AND GAINED MEGA HIT POINTS

Player Before Earned After
Aldbane 1569 + 568= 2137 , 752 gp
Wiglaff 0 + 568= 568 , 117 gp
Grampus 1569 + 568= 2137 , 799 gp, gains a level hp:15
Vesh 0 + 568= 568 , 146 gp
Rhod 1587 + 516= 2103, 847 gp, gains a level hp:11
Maloof 546 + 568= 1114 , 132 gp
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Post Wed Jun 20, 2018 12:25 pm

Re: Delve 4 Aftermath

Anybody splurging to do any identification?

Anybody buying or selling anything?

What spells are clerics/MU's going to memorize?

Will Wiglaff adventure next as a fighter or a magic-user?
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Post Wed Jun 20, 2018 3:03 pm

Re: Delve 4 Aftermath

Since we now have two 2nd level fighters, and a 2nd-level cleric, I'm thinking we might benefit more from another magic user than from another 1st-level fighter. So Wiglaff will adventure as a magic user for the next delve. What is the procedure at this point with his spellbook? Does he gain one, or must he purchase it?
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, Burglar-in-Training (M 12", AC 6, HD 1+2, hp 9/9, L)[/f]
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Post Wed Jun 20, 2018 3:24 pm

Re: Delve 4 Aftermath

How many turns were Wiglaff & Edgar underground? I will check off Edgar's torches. Thanks!
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, Burglar-in-Training (M 12", AC 6, HD 1+2, hp 9/9, L)[/f]
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Post Wed Jun 20, 2018 3:50 pm

Re: Delve 4 Aftermath

acodispo wrote:Since we now have two 2nd level fighters, and a 2nd-level cleric, I'm thinking we might benefit more from another magic user than from another 1st-level fighter. So Wiglaff will adventure as a magic user for the next delve. What is the procedure at this point with his spellbook? Does he gain one, or must he purchase it?


Wiglaff gets a free spellbook :)

Cross off a total of 2 torches each
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Post Wed Jun 20, 2018 4:45 pm

Re: Delve 4 Aftermath

Aldbane will splurge for the ID of the cloak. He'd also like to see about silvering his hammer, and some silver sling bullets.
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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Post Wed Jun 20, 2018 5:30 pm

Re: Delve 4 Aftermath

Wiglaff's interested in going after the staff in room 28. Any chance he can find a screw jack and/or a stout timber in the marketplace? :-)
[f=32]Wiglaff the Elf (M 12", AC 9, HD 1+2, hp 8/8, N) helm+cloak of elvenkind, short-bow, or helm+shield, hand-axe, color spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, Burglar-in-Training (M 12", AC 6, HD 1+2, hp 9/9, L)[/f]
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