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Re: Delve the First

PostPosted: Tue Apr 14, 2015 3:17 pm
by Makofan
The floor tiles seem solid

Re: Delve the First

PostPosted: Tue Apr 14, 2015 3:40 pm
by sully
Het will have Gunther follow two squares behind him with a torch. Het will drop the bag on each square in front of him. if nothing happens, he'll retrieve the bag and step onto the square. He'll proceed directly ahead until the torch reveals anything of interest.

Re: Delve the First

PostPosted: Tue Apr 14, 2015 4:00 pm
by Makofan
Is he walking diagonally )on same-colored squares) or orthogonally (north/south, alternating squares)?

Re: Delve the First

PostPosted: Tue Apr 14, 2015 4:04 pm
by sully
He stepped on one white and one black square already, and nothing happened, right?

If that's the case, he'll go orthogonally on alternating squares.

Re: Delve the First

PostPosted: Tue Apr 14, 2015 4:53 pm
by Makofan
He walks the length of the room with no issue. Looking back, he can see that the door he entered by is seamless, and would be hard to spot from inside the checkerboard room. There is a door in the west wall, 20 feet from the north wall, that looks like your normal dungeon door.

Re: Delve the First

PostPosted: Tue Apr 14, 2015 5:01 pm
by sully
Het will listen at the west door, and then bring the torch closer so he can examine the door for traps. He's looking for hidden needles, wires, holes behind which darts fly out, etc...

Assuming he sees nothing out of the ordinary, he'll open the door.

Re: Delve the First

PostPosted: Tue Apr 14, 2015 5:11 pm
by merias
Oldtin would have been watching the chessboard as Het moved along it, since he supplied the bag of spikes. He'll move to assist Het with the door if needed, being sure to follow the path Het used. He'll recover his spikes if no imminent danger is revealed.

Re: Delve the First

PostPosted: Tue Apr 14, 2015 5:14 pm
by Makofan
Het listens, but hears nothing. Oldtin helps Het open the door and they see an empty room, 30 feet N/S and 40 feet E/W. Het mentally lines this up with their hand drawn map, and figures this is the room that Blas the priest said had invisible attackers.

Re: Delve the First

PostPosted: Tue Apr 14, 2015 5:16 pm
by sully
Het says, If something attacks us, retreat to the sawdust room. We should be able to see the creature's footsteps in the dust.

Het will listen for movement and see if he can detect any disturbances in the air. He has his sling at the ready.

Re: Delve the First

PostPosted: Tue Apr 14, 2015 7:19 pm
by Makofan
sully wrote:Het says, If something attacks us, retreat to the sawdust room. We should be able to see the creature's footsteps in the dust.

Het will listen for movement and see if he can detect any disturbances in the air. He has his sling at the ready.


All is quiet and still

Het's and Archie's torches have now been burning for 50 minutes, so have 10 minutes of light left