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Re: Player's Thread

Posted: Tue Mar 24, 2015 5:09 pm
by merias
I say let's force the door, rather than leave it behind us unexplored (and what could possibly go wrong? :)).

Re: Player's Thread

Posted: Tue Mar 24, 2015 5:35 pm
by Makofan
BTW, halflings force doors on a 6 only, for future reference

Re: Player's Thread

Posted: Wed Mar 25, 2015 1:17 am
by riftstone
Ok, map update. I am pretty sure there are issues with this as I got lost on the East vs. SouthEast cooridor.
Serech Map 6.png
Serech Map 6.png (7.1 KiB) Viewed 13451 times

Re: Player's Thread

Posted: Wed Mar 25, 2015 12:28 pm
by Makofan
almost perfect riftstone. After the passage turns east, you have 30 feet of corridor and then north/south openings. It should be 20 feet of corridor and then north/south openings. Also the south corridor goes 10 feet, THEN turns west (i.e., in the 20' section) so lengthen the south corridor by 10 feet

Re: Player's Thread

Posted: Wed Mar 25, 2015 6:22 pm
by riftstone
Thanks! I will update tonight when I get home.

Re: Player's Thread

Posted: Thu Mar 26, 2015 1:05 am
by riftstone
Ok, I think I fixed the map.

Serech Map 7.png
Serech Map 7.png (9.71 KiB) Viewed 13439 times

Re: Player's Thread

Posted: Fri Apr 03, 2015 4:08 am
by riftstone
Updated map (I think!)
Serech Map 8.png
Serech Map 8.png (16.15 KiB) Viewed 13424 times

Re: Player's Thread

Posted: Fri Apr 03, 2015 1:07 pm
by sully
Het will enter the smaller room and listen at the door.

Re: Player's Thread

Posted: Fri Apr 03, 2015 3:12 pm
by Makofan
Hi riftstone. Two corrections, both my fault

The 30x50 sawdust room (and associated passages/rooms) needs to be shifted 10 feet eastwards; (after the door from the hallway opens, that passage goes another 5 feet before opening into the room)

I was careless in checking where you started your diagonal walls in the southern corridor. after the last statue on the east, the east wall extends another 10 feet south before slanting down twice. The west wall starts to slant at the same place you have it, but will have four diagonal sections instead of 3

Re: Player's Thread

Posted: Fri Apr 03, 2015 10:19 pm
by riftstone
Fixed map!
Serech Map 9.png
Serech Map 9.png (17.13 KiB) Viewed 13416 times