Player's Thread


Makofan's Deep Dungeon Crawl PBP

Moderator: Makofan

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Post Tue Mar 24, 2015 5:09 pm

Re: Player's Thread

I say let's force the door, rather than leave it behind us unexplored (and what could possibly go wrong? :)).
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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Post Tue Mar 24, 2015 5:35 pm

Re: Player's Thread

BTW, halflings force doors on a 6 only, for future reference
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Post Wed Mar 25, 2015 1:17 am

Re: Player's Thread

Ok, map update. I am pretty sure there are issues with this as I got lost on the East vs. SouthEast cooridor.

Serech Map 6.png
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Post Wed Mar 25, 2015 12:28 pm

Re: Player's Thread

almost perfect riftstone. After the passage turns east, you have 30 feet of corridor and then north/south openings. It should be 20 feet of corridor and then north/south openings. Also the south corridor goes 10 feet, THEN turns west (i.e., in the 20' section) so lengthen the south corridor by 10 feet
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Post Wed Mar 25, 2015 6:22 pm

Re: Player's Thread

Thanks! I will update tonight when I get home.
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Post Thu Mar 26, 2015 1:05 am

Re: Player's Thread

Ok, I think I fixed the map.


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Post Fri Apr 03, 2015 4:08 am

Re: Player's Thread

Updated map (I think!)

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Post Fri Apr 03, 2015 1:07 pm

Re: Player's Thread

Het will enter the smaller room and listen at the door.
Chiron the Medium (MV 12", AC 9, HD 1, hp 4/4, FC Man, L) dagger+torch, The Mellifluent Concord
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Post Fri Apr 03, 2015 3:12 pm

Re: Player's Thread

Hi riftstone. Two corrections, both my fault

The 30x50 sawdust room (and associated passages/rooms) needs to be shifted 10 feet eastwards; (after the door from the hallway opens, that passage goes another 5 feet before opening into the room)

I was careless in checking where you started your diagonal walls in the southern corridor. after the last statue on the east, the east wall extends another 10 feet south before slanting down twice. The west wall starts to slant at the same place you have it, but will have four diagonal sections instead of 3
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Post Fri Apr 03, 2015 10:19 pm

Re: Player's Thread

Fixed map!

Serech Map 9.png
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