Delve the Fourth

Makofan's Deep Dungeon Crawl PBP

Moderator: Makofan

Posts: 1029
Joined: Tue Sep 17, 2013 12:12 pm

Post by coffee » Thu Apr 19, 2018 1:09 pm

Re: Delve the Fourth

"Sorcery indeed!" Rhod says. "I say we leave this room until we have a magical means to defeat it."
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

Posts: 1448
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Thu Apr 19, 2018 1:15 pm

Re: Delve the Fourth

"Indeed!"

Wiglaff shuts the door & hands the torch back to Edgar.

"Let's head further down the hall & take a look down that side passage," says Wiglaff, pointing across the hallway to the side passage in the west wall.
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Thu Apr 19, 2018 2:30 pm

Re: Delve the Fourth

The torch is able to be re-lit. You continue south. At the west passageway, the corridor continues south, but the west passageway only goes 10 feet before ending at a metal door painted yellow, much dented and beaten.

Posts: 2842
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Fri Apr 20, 2018 10:56 pm

Re: Delve the Fourth

Grampus puts his ear to the metal door and gives a listen.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Sun Apr 22, 2018 4:19 pm

Re: Delve the Fourth

There is nothing to hear

Posts: 2842
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Mon Apr 23, 2018 12:08 pm

Re: Delve the Fourth

Grampus attempts to open the yellow door.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Mon Apr 23, 2018 2:14 pm

Re: Delve the Fourth

The metal door is locked, and will not budge

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Tue Apr 24, 2018 3:00 pm

Re: Delve the Fourth

The players left a rough map of where they were going in case anybody wanted to find them, with instructions to ask the talking statue for help if they don't see the players

Image

Veshengo hustles down the corridor route as marked on the map, hoping to find the party before bands of monsters find him. As he gets to the statue of Hades, it booms out. "Hello new friend, where are you going?" Down the south corridor you see torchlights in the distance, and what seems like hardened adventurers.

Posts: 2306
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Tue Apr 24, 2018 3:01 pm

Re: Delve the Fourth

The party hears Hades booming voice from the north, and look back to see a wizard with a torch at the Hades statue

Posts: 835
Joined: Thu Oct 03, 2013 1:22 pm
Location: Ottawa, Ontario

Post by merias » Tue Apr 24, 2018 4:14 pm

Re: Delve the Fourth

Seeing the wizard and thinking he must be a wayward adventurer, Aldbane calls out to him. "Hail, wizard, come join our party!"
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Return to “Gorthaur's Madness”

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.