Post Mon Aug 17, 2015 8:57 am

Spells of Hinterlands

The spells and hexes of Hinterlands are mysterious and curiously named.

A magic-user may add a brand new spell of his own (appropriately named) devising to his spell book at each experience level, including first. At first level, this spell is presumed to be one of his starting spells.

The remainder of spells must be captured during play; scrolls and spell books will contain randomly determined spells.
The "stock" list of first level spells are:

[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]