Joined: Thu Sep 05, 2013 1:15 am
Location: Melbourne, Australia
Master Potts sees that if anything is to be done, he'll have to do it himself. So he straightens his coat, squares his Hobbit shoulders, and proceeds down the ramp... carefully!
Well, if it was dim in the chamber of the cultists, it is positively dark a little way down the ramp, and only getting darker ahead!
| Potts has a movement rate of 9" so he can cautiously make 180ft this turn, which is quite enough for him to reach the bottom of the ramp. Meanwhile, the referee dices for a random encounter this turn: 1d6=5 just missed by one pip. Now that would have been inconvenient! |
Potts senses the air is growing damp, and there is an increasingly bile scent upon the air. The dull glow of the cultist chamber is two-score paces behind, and he can scarcely see the ground before his feet when he senses he has reached the bottom of the ramp; the rough stone ground levels off, and he feels as much as sees the volume of another large chamber.
| Knowing there is "something" present, the referee rolls to determine whether Potts has snuck up undetected--and thereby "surprised" it: 1d6=2. He hasn't! Whatever it is must have got a whiff of him on the air as he approached. Remember that in a normal game Potts' player would not yet know that he has been detected...
Now the referee will roll a reaction check for the resident presence: 2d6=10; a positive reaction. The ref decides a positive reaction is enough to indulge in some pre-dinner parley. A negative reaction would have been to attack immediately, and an undecided reaction to "wait and see". |
Potts is still trying to get a sense of the dark space--filled with shadows interrupted by columns--when suddenly there comes a deep, slow voice from alarmingly nearby!
"Such a pretty song to herald you, Little Lunch," purrs the voice lazily, "'Tis almost a shame they stopped. Will you lay down bravely, Oh Morsel, or will you give me sport?" it seems genuinely pleased with either prospect...
| Let us suppose it took Potts one move to reach the bottom, so we were halfway through turn 3.15 before switching to the encounter timescale. Thus, combat-turns 3.15.1 thru 3.15.5 were skipped through at the exploration scale.
Now accepting Potts' orders for turn 3.15.6, which will be a one-minute combat turn, even though combat has technically not broken out yet. |
Hirelings: Georges; torch[/f]