| Dungeon exploration turn 3.6 |
It is agree that Master [p Halfling,leather,short sword,open hand,9,4/4]Potts[/p] should investigate the flickering light that beckons beyond the left arch while the others--still more or less at the foot of the entry way--for a defensible semi-circle around [pp Man,cloak,dagger,lantern,12,4/4]Sullivus[/pp].
| At the dungeon exploration scale Potts can carefully cover 180ft (or 60 yards) per turn, which is far enough to traverse the whole of the plaza and reach the arch in a single turn... assuming nothing goes wrong! |
[p Halfling,leather,short sword,open hand,9,4/4]Potts[/p] scampers off enthusiastically, soon leaving the pool of mixed daylight and lantern light behind him, and picking his way through an age of wet dredge scattered across the uneven floor. As he draws cautiously nearer (some 20 yards in now) to the central columns and presumed boulevard, he spies an occasional dapple of reflected light from the otherwise glassy, black surface. He soon realises it is not a paved road at all, but a sprawling arm of water that bisects, and partially floods, the plaza. The waterway looks to be haphazardly 5 to 10 yards wide. The surface is still and ominous, breached here and there by a few slimy blocks that protrude a few inches; its banks comprise only heaped swamp-muck.
[p Halfling,leather,short sword,open hand,9,4/4]Potts[/p] has an uneasy feeling about the water so, staying as clear of it as he can, our bold Halfling reaches the dimly illuminated arch (now 40 yards from his fellows and operating in near darkness) and peers silently around the corner...
the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern
; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch