[03] The Ziggurat

Waysoftheearth's V3 Demo Game

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Post by discuit » Mon Jun 09, 2014 9:44 am

Re: [03] The Ziggurat

Potts will remain hidden with his eyes watching intently for any movement from the direction of the cultists. Should however it appear his comrades need his help against the Leeches, he will strike!

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Post by waysoftheearth » Tue Jun 10, 2014 12:27 am

Re: [03] The Ziggurat

| Turn 3.8.3 is a combat turn.

Magnus and Tumbly join the fray against the leeches. It is the first turn of combat for Magnus and Tumbly, so they will strike first as the leeches do not have longer weapons. But it's a subsequent turn of combat for Vergas so, as neither side has a reach advantage, he'll dice for initiative against the leeches.

Magnus 1d20=7, missses AC 8. Tumbly 1d20=18, hits AC 8, 1d6=3 hit points, slays a second leech. The two remaining then have 6,10 hit points.

Now Vergas dice for initiative 1d6=1, leeches 1d6=1, so it's simultaneous attacks. Two leeches remain and they'll attack Vergas and Magnus seeing that Tumbly just finished the other one off. Vergas 1d20=17 hits AC8, 1d6=5 reduces the leeches to 1, 10 hit points.

The bruised and battered leech attacks Magnus 1d20=11, misses AC3. Simultaneously the other leech (the alpha-leech in fact) attacks Vergas 1d20=19, and hits. With an unlikely lunge it pierces his neck with its dagger-tongue for 1d6=4 hit points damage, and suckers onto his throat! |


[p Man,plate+helm,sword,open hand,12,9/9]Magnus[/p] and [p Halfling,mail+helm,mace,shield,9,7/7]Tumbly[/p] now rush to [p Man,mail+helm,hammer,shield,9,6/6]Vergas[/p]' assistance against the profane black slugs; [p Halfling,mail+helm,mace,shield,9,7/7]Tumbly[/p] destroys one and [p Man,mail+helm,hammer,shield,9,6/6]Vergas[/p] delivers another sore lesson, but the alpha-leech strikes like a cobra and suckers horribly onto [p Man,mail+helm,hammer,shield,9,2/6]Vergas[/p]' neck! The foul parasite immediately begin gorging on the cleric's arterial life-blood. The other leech quests toward [p Man,plate+helm,sword,open hand,12,9/9]Magnus[/p], but much of its zing has already been beaten out of it.

| Meanwhile, the snake-cultists have come to investigate the noise. Their cautious movement rate enables them to reach the plaza entry by the end of the turn. As they enter the plaza the referee dices to determine whether they will be surprised. As the players are laying well in ambush the referee rules a throw of 3-6 will surprise them. The players throw 1d6=3 and the snake-cultists will be caught off guard! Next turn (3.8.4) will be a surprise turn for the players versus the snake-cultists.

It appears the plan has worked perfectly! |


The two bare-chested, hooded Men emerge from the boulevard and onto the plaza, now carrying torches and flails. They immediately spot [p Man,plate+helm,sword,open hand,12,9/9]Magnus[/p], [p Halfling,mail+helm,mace,shield,9,7/7]Tumbly[/p], and [p Man,mail+helm,hammer,shield,9,2/6]Vergas[/p] and recognise their plight against the leeches, but only stop to watch. When the alpha-leech latches onto [p Man,mail+helm,hammer,shield,9,2/6]Vergas[/p]'s throat they Oh! and chuckle at the entertainment, "Aww, that's gotta hurt!" one remarks to the other in the common tongue.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by waysoftheearth » Tue Jun 10, 2014 12:42 am

Re: [03] The Ziggurat

| I already have instructions for the ambush group to pounce on the snake-cultists, and presumably Tumbly, Magnus, and Vergas will continue to struggle against the leeches. So I could roll right on with the next turn (3.8.4), but I'll give anyone wants to say differently an opportunity just in case... |
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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Post by DuBeers » Tue Jun 10, 2014 12:47 am

Re: [03] The Ziggurat

| Biratlan sticks with the plan but, as soon as the cultists are dispatched he will move to assist his allies. |

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Post by sully » Tue Jun 10, 2014 1:28 am

Re: [03] The Ziggurat

| Sullivus sticks with the plan. He will light his oil bomb and A. if he wins initiative over his allies, throw it at the cultists or B. if he loses initiative over his allies, throw it behind the cultists to cut off their retreat. |
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by mistere29 » Tue Jun 10, 2014 2:41 am

Re: [03] The Ziggurat

| Magnus will continue attacking the leaches. |

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Post by aspiringlich » Tue Jun 10, 2014 4:09 am

Re: [03] The Ziggurat

[pc Human, Fighter 1]Arcus[/pc] will attack one of the cultists with his spear. If the enemy goes down right away, he'll then throw his spear at the slugs (if they're within range).

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Post by discuit » Tue Jun 10, 2014 6:56 am

Re: [03] The Ziggurat

Potts will hurl a stone from his sling at the cultists from the shadows!

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Post by Tonneau » Tue Jun 10, 2014 7:45 am

Re: [03] The Ziggurat

Urtzil sees his opportunity to carve himself a steak, and lunges (more resembling a semi-controlled fall) at the fat leech attached to Vergas' neck with his rusty dagger.
[f=59]Wraislin [Intellectual Conjurer, MV 12′′, AC 9, HD 2, hp 8, FC 2 men, SV M3, N] [/f]

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Post by ratikranger » Tue Jun 10, 2014 7:09 pm

Re: [03] The Ziggurat

With a prayer to the Lady, [pc Human Cleric with Chain Shield Hammer,Level 1]Vergas[/pc] tries to free himself from the disgusting creature to retreat. | If freeing himself is not possible, he will of course try to hit the thing with his hammer. |

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