Waysoftheearth's V3 Demo Game
mistere29 wrote:| Oops, sorry Ratik, I didn't think to combine efforts, although at least Mangus has been damaging the other leeches. The DM has been kind to me, if my rolls hold out I can avenge Vergas! |
ratikranger wrote:I wasn't going to throw my one and only weapon at the leeches. Better luck next time!
ratikranger wrote:I wasn't going to throw my one and only weapon at the leeches. Better luck next time! Can you put me on the waiting list please?
waysoftheearth wrote:Missile fire occurs immediately:
Pots 1d20=5 (+1 dexterity, +2 short range, +3 halfling, +2 surprise) hits AC 9, 1d6=6!
Arcus 1d20=11 (+1 dexterity, +1 all hurled missiles are at medium range, +2 surprise) hits AC 9, 1d6=3.
Sullivus 1d20=7 (+1 all hurled missiles are at medium range, +2 surprise) misses AC 9 (by 1 pip!), so Sullivus has undershot the target area.
The referee now dices for hit points: Zealots are 1+1 HD, and this particular pair have 2d6=4,1 so 7 hit points between them.
There's no need to dice to whether they drop their torches and flails; since they have been slain they will of course drop everything.
Idrahil wrote:Did you combine player damage vs the combine hitpoints of the cultists? It seems that ways because technically, the 6 damage roll could have been vs the guy with 2 hitpoints and the 3 damage roll could have been vs the 5 hitpoint guy.
I have never done this before! This makes sense in the realm of 1 minute rounds. Pots dealt out 6 damage over the course of 60 seconds.