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Re: Heroes in the Making

Posted: Fri May 23, 2014 1:52 am
by sully
Alas, no Charm Person, but I can have some fun with Color Spray.

Another roll for HP?

Re: Heroes in the Making

Posted: Fri May 23, 2014 1:53 am
by waysoftheearth
I'll roll everyone's hit points in one go just before we set off.

Re: Heroes in the Making

Posted: Fri May 23, 2014 2:22 am
by waysoftheearth
Welcome Mistere29, your numbers are:

Mistere29
Strength 16,
Intelligence 11,
Wisdom 12,
Dexterity 5,
Constitution 15,
Charisma 11,
Purse 150 gp.

Nice rolls!

Re: Heroes in the Making

Posted: Fri May 23, 2014 6:34 am
by waysoftheearth
FYI -- Tonneau has emailed me details of a feral magic-user character.

Tonneau's PC has 15 intelligence, so that's 7 spells.

The first one will be Read Magic.

The others are determined randomly: 6d12=6, 12, 4, 9, 7, 1, so: Alter Self, Comprehend Languages, Fog Wall, Gazeback, Light, Read Magic, Sleep.

Also, 100 gp spent on a scroll which is also determined randomly: 1d12=2, so: Charm Person. Nice.

Re: Heroes in the Making

Posted: Fri May 23, 2014 6:41 am
by ratikranger
Now that you handed me cleric scrolls I am suddenly worried about a scroll case. None is to be found in the equipment list. Should I just assume they each are in a scroll case? Or can I just tuck them into my holy book?

Re: Heroes in the Making

Posted: Fri May 23, 2014 7:07 am
by Tonneau
.~-= Urtzil the Fetid - Eye of the Basilisk =-~.

Race : Man
Alignment : Neutral

Class & Levels : Magic-User 1
Experience Points : 0

Normal/Heroic: Normal

Appearance
Urtzil appears to be a man but, shrouded in matted furs, skins, leaves and other bits of less-becoming matter and protected by a powerful stench that makes you want to retch, he is something of a shambling enigma. His reputation with the arcana is formiddable however, and most seek to stay out of his way and that of his equally uncomely companion Mnugnunni.

Abilities
STR : 11
INT : 15
WIS : 11
DEX : 10
CON : 5
CHA : 7

Armour Class : 9/9 (front/rear)
Hit Dice : 1
Hit Points : X
Saving Throws :
Poison:
Wands & Rays:
Paralysis & Petrification:
Breath Weapon:
Spells:

Gear
"Backpack" (modified wolf pelt) containing:
- Spellbook (clad in suspect looking skin)
- Field rations (worms, weeds, roots)
- Oil
- Torches (6)
- Tinderbox

Rusty knife.
The Staff of Mnugnunni (The remains of his partially mummified cat, impailed on a bent stick)
Waterskin
"Cloak" (matted furs, leaves, roots, bits of bone and...was that a mouse?).

Sack of gore (spell components) containing:
-Wolvesbane 10gp (poison to animals)
-Garlic 5gp
-Belladona 10gp (poison to man-types)
-Various sometimes recognisable bits of animals and plants

Wealth
3 gp
sp
cp

Arcane Knowledge:
Spellbook (the skinned tome of Lgunrah):
Read Magic,
Alter Self,
Comprehend Languages,
Fog Wall,
Gazeback,
Light,
Sleep.

Scroll: charm person

Re: Heroes in the Making

Posted: Fri May 23, 2014 10:08 am
by waysoftheearth
ratikranger wrote:Now that you handed me cleric scrolls I am suddenly worried about a scroll case. None is to be found in the equipment list. Should I just assume they each are in a scroll case? Or can I just tuck them into my holy book?
You can assume your scrolls are in a leather scroll case.

Re: Heroes in the Making

Posted: Sat May 24, 2014 2:15 am
by mistere29
Here is my character so far, let me know if i need to add or change anything. I am not sure what my AC is, since the charter sheet says Dex modifies AC but the rules don't.

.~-= Magnus Vastus =-~.

Race : Man
Alignment : Neutral

Class & Levels : Fighter 1
Experience Points : 0
XP Bonus : +10% (determined by Prime Requisite)

Normal/Heroic: Normal (Determined by HD)

Appearance
Magnus Vastus is a very tall, broadsholdered, and muscular man. He doesn’t carry his bulk well, and is clumsy as result. Most people assume he is a dullard based on his physical appearance but he is actually quite clever.

Abilities
STR : 16 (+1) melee attacks, load limit.
INT : 11 (--) langs, m-u spells.
WIS : 12 (--) langs, clerical spells.
DEX : 5 (-1) AC, initiative, missile attacks.
CON : 15 (+1) max HD, hp adjustment.
CHA : 11 (+1) reaction, henchmen.

Armour Class : 3/3 (front/rear)
Hit Dice : 1+3(determined by class, level, and constitution)
Hit Points : X (will be rolled by the ref)
Saving Throws :
Poison: 12
Wands & Rays: 13
Paralysis & Petrification: 14
Breath Weapon: 15
Spells: 16

Gear
Plate Armor
Helmet
Spear
Short-sword
Backpack
7 Days Iron Rations
Waterskin
6 Torches

Wealth
2 gp
0 sp
0 cp

Re: Heroes in the Making

Posted: Sat May 24, 2014 2:23 am
by waysoftheearth
mistere29 wrote:Here is my character so far, let me know if i need to add or change anything. I am not sure what my AC is, since the charter sheet says Dex modifies AC but the rules don't.
Good work Mistere29!

Sorry about the "AC" in the character sheet template; I was (lazily) re-using a template from another game and forgot it had a few differences. I have corrected it now:

STR : damage, doors, load limit.
INT : languages, (house rule: m-u spells).
WIS : prime requisite, (house rule: clerical spells).
DEX : initiative, missile attacks.
CON : hp adjustment, shock survival.
CHA : reaction, loyalty, henchmen.


You're correct; the DD rules do not adjust AC for dexterity. Your AC (both front and rear) is 3.

It would be good to calculate your load (house rule: plate armor weighs 40 lb).

Then you can go ahead and post your sheet in the Player Characters sub-forum, and make yourself known in the Predawn in game thread.

Good luck :)

Re: Heroes in the Making

Posted: Wed Jun 11, 2014 5:57 am
by waysoftheearth
Ratikranger, your new rolls are:

Strength 9,
Intelligence 12,
Wisdom 7,
Dexterity 14,
Constitution 9,
Charisma 10,
Purse 100 gp.