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Re: 11 - Return to Baymoor

Posted: Mon Mar 07, 2016 8:09 pm
by ehiker133
"Leave it. It's wild. Or a trap. Or both. We can buy a dozen horses with what we have here," Rhegaer whispers to the others as he gives the horse a weary look.

Re: 11 - Return to Baymoor

Posted: Tue Mar 08, 2016 5:11 am
by okruse
Phadian

"Agreed, let us make our way under cover for a bit. We can rejoin the road once sure of no ambush."

Re: 11 - Return to Baymoor

Posted: Tue Mar 08, 2016 11:36 am
by mushgnome
Squishy stays hidden. Urist, too.

Re: 11 - Return to Baymoor

Posted: Wed Mar 09, 2016 5:27 pm
by merias
Alrik waits for the horse to move on.

Re: 11 - Return to Baymoor

Posted: Mon Mar 14, 2016 12:28 am
by mgtremaine
After a tense several minutes and boring several more the horse eventually startles at something and runs off. Before you lies the open country and the road back Baymoor. It's clear you can not make it before dark so there comes a point where you stop and set up the best camp you can.

(having already rolled I know no encounters occur)

Healing....Studying.....Leveling....! All occur after solid nights rest.
Level rolls Rhegaer, Alrik, Urist, and Faeraidel all went up a HD everyone rolled well and has a new HP total, except Faeraidel who keep the 8hp.

eAsp:roll 3d6
mgt's roll comes to 11 [6 2 3 on 3d6]
eAsp:roll 2d6+2
mgt's roll comes to 11 [3 6 on 2d6+2]
eAsp:roll 3d6
mgt's roll comes to 15 [6 3 6 on 3d6]
eAsp:roll 2d6+1
mgt's roll comes to 6 [2 3 on 2d6+1]

PC List was updated to reflect the new totals...

Re: 11 - Return to Baymoor

Posted: Mon Mar 14, 2016 1:17 am
by mgtremaine
After breaking camp the party moves on and by mid day the have made it back to Baymoor....

As before you are challenged at the gate but this time you are known. In fact there are many looks of astonishment as you stand before the great gates burdened as you are with sacks and sacks and sacks of gold.

"By Torgrin mighty breath you live!" One of the guards lets out. Soon word of your return from Tor-Xonor races up the stone halls of the castle. A small crowd has gathered and follows you...

What next?

Re: 11 - Return to Baymoor

Posted: Mon Mar 14, 2016 3:59 am
by okruse
Phadian

Whispering to the others "I am thinking our loot may attract a bit of unwanted attention. Perhaps first order of business is to confer with the leader of this keep and maybe we can procure some more secure lodging to divide our spoils and prepare for the next stage of our quest."

ooc - by my count we hauled out 6601 gp + 27 sp. Split 5 ways I think 1320 gp 7 sp each (with 2 extra sp left over)

Re: 11 - Return to Baymoor

Posted: Mon Mar 14, 2016 5:07 pm
by mgtremaine
You had this thread going http://forum.immersiveink.com/viewtopic ... 771#p19771 so you might want to double check that has all been resolved. Also there several magic items unclaimed. Kind of think you want to figure out who has what :)

Re: 11 - Return to Baymoor

Posted: Mon Mar 14, 2016 7:47 pm
by mushgnome
Dwarves are no fools when it comes to wealth. Urist seeks to secure 90% in whatever passes for a local bank, so he can squander the 10% guilt-free.

Re: 11 - Return to Baymoor

Posted: Tue Mar 15, 2016 1:27 am
by okruse
ooc

Once we get to a quiet spot we can divide loot and make picks. I went back through thread 10 and found other various bits and pieces of loot. For sure there is 7525 gp left in dungeon in dragon pool, but also there is a big chest that I do not think we emptied. Master DM we would like to get the Dragon room rings appraised. I would like a chance to pick for the Horn (and Phadian can use his wisdom to figure out when it will best serve the group to do so).

See the Treasure thread, last entry for loot list compiled