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Re: 10 - Tor-Xonor the Upper Ruins

Posted: Wed Jan 27, 2016 3:41 am
by mushgnome
Urist swings his Hammer of Stonechapel in a mighty arc to clear the damn things off of him!

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Wed Jan 27, 2016 6:02 am
by ehiker133
Rhegaer continues chopping into orcs with his sword...

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Wed Jan 27, 2016 12:12 pm
by merias
"That was close!" Alrik says, as he continues to back away with Rik.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu Jan 28, 2016 9:41 pm
by doctorx
Faeraidel continues to cut at the orcs with her sword, targeting the ones closest to Urist if possible.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu Feb 04, 2016 12:50 am
by mgtremaine
Round 2:

7 Orcs remain..

Rhegaer again acts first
mgt's roll comes to 20 [19 on 1d20 + 1] - HIT
mgt's roll comes to 6 [4 on 1d6 + 2] - KILLED

Urist, Phadian, and Faeraidel Fight On in the Melee!
mgt's roll comes to 17 [17 on 1d20] - HIT
mgt's roll comes to 5 [4 on 1d6 + 1] - KILLED
mgt's roll comes to 14 [14 on 1d20] -HIT
mgt's roll comes to 6 [6 on 1d6] - KILLED
mgt's roll comes to 2 [2 on 1d20] - MISS

Orcs attack
mgt's roll comes to 19 [19 on 1d20] - HIT Urist
mgt's roll comes to 2 [2 on 1d6] - Urist drops to 1 (so lucky)
mgt's roll comes to 13 [13 on 1d20] - Missed Phadian
mgt's roll comes to 16 [16 on 1d20] - Hit Faeraidel
mgt's roll comes to 5 [5 on 1d6] - Faeraidel drop to 3/8

3 Remaining Orcs will attack Rhegaer, Phadian and Faeraidel since those 2 specifically tried to prevent Urist from being over run.
mgt's roll comes to 4 [4 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS

4 Orcs remain.. Morale check
mgt's roll comes to 12 [6 6 on 2d6]

The orcs seem to have become enraged and fight on (against terrible odds)

Round 3 actions?

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu Feb 04, 2016 12:52 am
by ehiker133
Rhegaer continues to fight!

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu Feb 04, 2016 3:17 am
by okruse
Phadian continues attacking, being aggressive in pressing the attack on them.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu Feb 04, 2016 1:35 pm
by merias
Alrik hangs back with Rik, with dagger ready and a concerned look on his face.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Thu Feb 04, 2016 4:51 pm
by mushgnome
Urist will forego his attack to parry/fight defensively, hoping the orcs will miss him and his friends can finish them off.

Re: 10 - Tor-Xonor the Upper Ruins

Posted: Wed Feb 10, 2016 11:39 pm
by mgtremaine
Round 3:

4 Orcs

Rhegaer strikes
mgt's roll comes to 4 [3 on 1d20 + 1] - MISS

Phadian & Faeraidel attack, while Urist Defends
mgt's roll comes to 14 [14 on 1d20] - HIT
mgt's roll comes to 16 [16 on 1d20] - HIT
mgt's roll comes to 4 [4 on 1d6] - KILLED
mgt's roll comes to 4 [4 on 1d6] - KILLED

Orcs attack the 4 adventurers.
mgt's roll comes to 4 [4 on 1d20] - MISS
mgt's roll comes to 1 [1 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS
mgt's roll comes to 4 [4 on 1d20] - MISS


Round 4

2 Orcs remain

Rhegaer Attacks
mgt's roll comes to 12 [11 on 1d20 + 1] - HIT
mgt's roll comes to 4 [2 on 1d6 +2] - KILLED

Last Orc heroical tries to Claw Urist to death
mgt's roll comes to 2 [2 on 1d20] - MISS

Phadian attacks
mgt's roll comes to 13 [13 on 1d20] - HIT
mgt's roll comes to 5 [5 on 1d6] - KILLED


9 Dead Orcs lying on cold stone floor of the Ruins.... The way down is clear, but perhaps Urist's wound needs some looking at?