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Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Thu Jan 21, 2016 3:06 am
by okruse
Phadian

"Let us get back to the dungeon, load up, and be on our way to re-provision for the next stage of our quest"

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Thu Jan 21, 2016 10:21 am
by ehiker133
Rhegaer agrees with this plan and indicates so with a short nod of his head.

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Thu Jan 21, 2016 1:15 pm
by merias
Alrik agrees.

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Fri Jan 22, 2016 12:44 am
by mgtremaine
DM: Eyes the ground that has to be covered... Decides to break into 3 wandering monster rolls. 1 outside 2 Upper Ruins 3 Hallways back to the Dragon

Dice are rolled....

mgt's roll comes to 3 [3 on 1d6]
mgt's roll comes to 6 [6 on 1d6]
mgt's roll comes to 5 [5 on 1d6]

The party moves safely from the camp back up the hill avoiding the known dangers and entering the Ruins of the Keep, the Mule clip clop on the stone floor gives you pause. So you halt and whisper and think about how to move more quietly.


mgt's roll comes to 5 [5 on 1d6]
mgt's roll comes to 6 [6 on 1d6]

At the same time the Orcs that you didnt notice and trying to set up a new watch point, they were so busy trying to arrange themselves they totally forgot to watch the the entrance. One of the Orc actually backs into the Mule where upon everyone sees everyone else......

mgt's roll comes to 9 [2 5 on 2d6 +2]: 9 Orcs turn their attention to the group...

Actions!

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Fri Jan 22, 2016 6:30 pm
by mushgnome
If getting killed by a dragon wasn't enough to stop Urist, then he's certainly not going to let a few measly orcs stand between him and his gold. He swings his hammer without mercy!

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Sat Jan 23, 2016 3:38 am
by okruse
Phadian

Smashes nearest orc with his staff.

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Sat Jan 23, 2016 2:17 pm
by merias
Alrik steps back and draws his dagger. He'll stab any Orc that gets too close. He'll also watch the rear for anyone approaching.

"Take care, Rik. Let the fighting-types handle this!"

Alrik will cast fog wall to cover our tracks if we end up having to flee. What do we have for nearby avenues of escape, apart from the entrance?

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Sat Jan 23, 2016 6:02 pm
by ehiker133
Rhegaer draws his sword and swings at the nearest orc!

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Tue Jan 26, 2016 10:34 pm
by mgtremaine
Round 1:

Initative
mgt's roll comes to 6 [6 on 1d6] - Orcs
mgt's roll comes to 6 [6 on 1d6] - Party

(Strange a tie).
Those with Dex bonus go first.

Rhegaer reacts instantly bringing Arvenil to battle!
mgt's roll comes to 13 [12 on 1d20 + 1] - HIT
mgt's roll comes to 8 [6 on 1d6 + 2] - KILLED

Urist, Phadian, Faeraidel all join the melee
mgt's roll comes to 6 [6 on 1d20] - MISS
mgt's roll comes to 8 [8 on 1d20] - MISS
mgt's roll comes to 20 [20 on 1d20] - HIT
mgt's roll comes to 7 [6 on 1d6 + 1] - KILLED

Alrik tries to put himself out of the way....

Orcs attacks Rheager, Urist, Pahdian, Faeraidel + 4 random targets...
mgt's roll comes to 7 [7 on 1d20] - MISS
mgt's roll comes to 12 [12 on 1d20] - MISS
mgt's roll comes to 3 [3 on 1d20] - MISS
mgt's roll comes to 3 [3 on 1d20] - MISS

(Random targets 1d8= Rheager, Urist, Phadian, Faeraidel, Alrik, Rik, Shoul, Mule)
mgt's roll comes to 5 [5 on 1d8]
mgt's roll comes to 2 [2 on 1d8]
mgt's roll comes to 2 [2 on 1d8]
mgt's roll comes to 2 [2 on 1d8]

One Orc sees Alrik moving away and charges the Wizard. (Alrik get to take his attack)
mgt's roll comes to 1 [1 on 1d20] - MISS
Alrik confronted with the Orc draws a dagger...
mgt's roll comes to 18 [18 on 1d20] - HIT
mgt's roll comes to 1 [1 on 1d6] - Alrik cuts the orc and backs up.
The rest of the Orcs see the Dwarf and go berserk trying to kill the bitter foe. (Or maybe they are just scared of Rhegaer)
mgt's roll comes to 4 [4 on 1d20] - MISS
mgt's roll comes to 11 [11 on 1d20] - MISS
mgt's roll comes to 19 [19 on 1d20] - HIT
mgt's roll comes to 3 [3 on 1d6] - URist drops to 3hp...

Next Round Actions!

Re: 10 - Tor-Xonor the Upper Ruins

PostPosted: Wed Jan 27, 2016 3:23 am
by okruse
Phadian yells a taunt at the orcs and attacks one of the ones on Urist.