10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by ehiker133 » Tue May 12, 2015 12:55 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer nods and steps into the room, cautiously.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mushgnome » Tue May 12, 2015 12:57 am

Re: 10 - Tor-Xonor the Upper Ruins

Urist steps into the room as well, visually scanning the floor and ceiling for pits, deadfalls, and other dangers.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by doctorx » Tue May 12, 2015 9:48 am

Re: 10 - Tor-Xonor the Upper Ruins

Faeraidel guards the doorway, arrow nocked, senses alert for any sight or sound of approaching danger.

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Post by merias » Tue May 12, 2015 10:22 am

Re: 10 - Tor-Xonor the Upper Ruins

Alrik hangs back, watching north while the party investigates the room.
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Post by okruse » Thu May 14, 2015 1:33 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian hangs back as well, alert for anything approaching from the north.

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Post by mgtremaine » Thu May 14, 2015 11:29 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist leds the way into the debris filled room, it measure a good 50x70 being deeper then it is wide. At once he is struck by several things, first a stale vinegar smell which sets the dwarf's nose twitching, second the broken casks and wood barrels strewn everywhere. Clearly the ancient Wine Cellar has been found! Sadly the dwarf sees only ruin as his eyes scans the area, is that a puddle of liquid further down the row he stands before?

What now?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by mushgnome » Mon May 18, 2015 4:05 pm

Re: 10 - Tor-Xonor the Upper Ruins

"Something is wrong; I do not like the smell," whispers Urist. "I sense much risk and little reward to linger in this room. I vote that we leave here and press our attack against the Orcs, before they have a chance to call reinforcements. What's wrong, Squishy? You don't like that smell either?"
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by ehiker133 » Mon May 18, 2015 4:25 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer, also uncomfortable in the room, quickly moves to exit it and continue down the hallway.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by okruse » Thu May 21, 2015 5:33 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Shrugs as others leave the room, "Onward I guess, shall we slay some orcs?"

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Post by mgtremaine » Fri May 22, 2015 1:23 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist decides to let sleeping "spirits" lie. So northward you all continue from the Wine Cellar after 60-70 feet the noises are getting louder again and ahead you can make a dim torch set in the wall.

By this light you can see the corridor turns East and there is an open door in the west wall. Rough voices float out the doorway. How do you proceed?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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