10 - Tor-Xonor the Upper Ruins


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Post Thu Mar 19, 2015 3:09 pm

10 - Tor-Xonor the Upper Ruins

Refreshed, Rejuvenated and Ready to go! The party spies out the upper ruins from the hidden camp. What terrible forces will they meet?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 3/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
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Post Thu Mar 19, 2015 11:40 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik, refreshed, packs and prepares to depart. He addresses Faeraidel in Elvish before the group sets out.

"I have been holding onto this, it was your sister's but you may find it useful. I hope you don't mind, I studied it while it was in my posession," Alrik says as he hands the spellbook found on Hagwen to Faeraidel.

| sleep and fog wall memorized. |
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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Post Fri Mar 20, 2015 2:29 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

"Let us set forth and make our explorations during the light of day and make sure we return to camp before dark if we can."
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Post Fri Mar 20, 2015 3:08 am

Re: 10 - Tor-Xonor the Upper Ruins

"Bah! I'm not scared of the dark," grunts an invigorated Urist. "Come on, Squishy, let's clear out these upper ruins."
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
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Post Fri Mar 20, 2015 3:59 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer, restless from inactivity, stands up and stretches.

"Aye, let's get to it."
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2-2, hp 2/6, FC Man+1, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
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Post Sun Mar 22, 2015 9:58 pm

Re: 10 - Tor-Xonor the Upper Ruins

With glance up towards the ruins you are reminded of the vastness of the old keep.

tor-xonor.jpg
tor-xonor.jpg (128.9 KiB) Viewed 12198 times



It's a long slope to climb, and then there is the outer wall and the graveyard in center of the approach. What shall be your path? Which opening are you making for?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 3/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
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Post Mon Mar 23, 2015 1:02 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

"There seems to be an opening in the outer wall just to the right of the cemetary"
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Post Tue Mar 24, 2015 3:49 pm

Re: 10 - Tor-Xonor the Upper Ruins

As a dwarf, Urist's comfort zone is to get out of the open air and back underground or inside. Therefore, if there is an opening or break in the wall (as Phaidan has observed) then Urist would second the idea.
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
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Post Tue Mar 24, 2015 4:46 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer agrees with this plan of action.
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2-2, hp 2/6, FC Man+1, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
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Post Tue Mar 24, 2015 5:07 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik also agrees with checking this opening.
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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