Page 18 of 18

Re: 08 - Tor-Xonor: Sailing the Dark Waters

PostPosted: Tue Mar 17, 2015 11:50 pm
by merias
"That would serve well, lead the way!" Alrik says.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

PostPosted: Wed Mar 18, 2015 1:52 pm
by okruse
Phadian

Nods "Agreed"

Re: 08 - Tor-Xonor: Sailing the Dark Waters

PostPosted: Thu Mar 19, 2015 1:25 pm
by mushgnome
"Safe camp? Sounds good!" agrees Urist.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

PostPosted: Thu Mar 19, 2015 1:42 pm
by ehiker133
Rhegaer nods in agreement and follows the others to the camp.

Re: 08 - Tor-Xonor: Sailing the Dark Waters

PostPosted: Thu Mar 19, 2015 3:08 pm
by mgtremaine
So that party dismantles camp and follows Faeraidel to another site, which is even more hidden, and true to her word you see a ring of silver at the threshold. The new camp is settled and the night draws near......

.... Night descends watches are set...

mgt's roll comes to 5 [5 on 1d6] --- The darkness stirs
mgt's roll comes to 5 [5 on 1d6]

5 Shadow Serpents are drawn to the life they sense in the hidden camp....Lo the barrier holds! After at time the turn to find other prey.

..The darkness lifts.

HP Rolls
Urist
mgt's roll comes to 9 [5 3 on 2d6 + 1] - new total is 9
Phadian
mgt's roll comes to 12 [5 4 on 2d6 + 3] - new total is 12

Over to Topic 10 - Tor-Xonor the Upper Ruins